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Stop on semaphore - Printable Version

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+---- Thread: Stop on semaphore (/showthread.php?tid=95617)



Stop on semaphore - antonio20001 - 04.09.2009

As i see in the Taxi Script as default example in the server folder, if a bot capt a player near his radious, NPC will stop.

Is there a way for stop it on traffic lights? I try and i see on the forum that traffic lights are sync, so can be a good idea for a real traffic with bots


Re: Stop on semaphore - beckzy - 04.09.2009

They are synced, but it's not possible to get their state.


Re: Stop on semaphore - Mive - 04.09.2009

Yea they are synced: Synced traffic lights


Re: Stop on semaphore - antonio20001 - 04.09.2009

can be added? xD
thanks developers


Re: Stop on semaphore - [mad]MLK - 04.09.2009

the only thing i could think of is a timer on every trafic light and just do is player in area on that trafic light and if they leave within the timer you can do what u want to them


Re: Stop on semaphore - Gamer_Z - 04.09.2009

well
GetPlayerLightsState(playerid,nearestlights,state) ;
GetPlayerNearestLightsState(playerid,state);//nearestlights limited to 10 meters xD
would be cool.. but u must know lights can be destroyed when u drive into them with a vehicle ,so there has to be a check if the lights exists into the point.. sure we can list all positions of lights but what if they are destroyed?


Re: Stop on semaphore - antonio20001 - 04.09.2009

yes, can happend. But sometimes, one player destroy it and when return it is not destroyed...
for this reason, lights animation continue also if semaphore is destroyed