[FS] Airbreak SAMP 0.2X (little update) -
Kurence - 04.09.2009
Airbreak in car with attached road...
SAMP Airbreak
In this video i used my attach script - here you just need to type /airbreak
What is new in v0.2?
-Road is now playerobject(only player who is "airbreaking" can see that object)
-Road is now upside-down- it is looking like you are really flying
-Added version for samp 0.3 that uses global objects - AttachPlayerObjectToPlayer(); is not working in samp 0.3
Commands:
/airbreak - Activates/de-activates airbreak
/help - help
Controlls:
Just activate hydraulics to gain height and deactivate it to go down.
Download: pwn+amx
SAMP 0.2X:
Airbreak.rar
SAMP 0.3:
Airbreak0.3.rar
Re: [FS] Airbreak SAMP 0.2X -
Ibanez - 04.09.2009
That's pretty cool, good job
Re: [FS] Airbreak SAMP 0.2X -
@TheShadow@ - 13.09.2009
hahaha lol^^ but would look cooler if you would use a smaller object
Re: [FS] Airbreak SAMP 0.2X -
Don_Corello - 13.09.2009
Yeah' i agree with Shaddow' maybe use the Wodden wall on Structures. I'll try find you the ID if you want it
Re: [FS] Airbreak SAMP 0.2X -
truffes - 13.09.2009
But I think it must be an object where the Vehicle has enough room to stand on. Otherweise The Vehicle would fall down and you can't "Drive / Air Break"
Re: [FS] Airbreak SAMP 0.2X -
Mustafacc - 15.09.2009
i think that truffes is right, thats why he used a road
Re: [FS] Airbreak SAMP 0.2X -
shady91 - 15.09.2009
neat never thought of that lmao
Re: [FS] Airbreak SAMP 0.2X -
eXchainZ-FoReVeR - 15.09.2009
Haha! Its like a full road for RCON Administrator.
Pretty sweet!
Re: [FS] Airbreak SAMP 0.2X -
AcId n RaPiD - 16.09.2009
That's pretty amazing lmao, never knew that would've been done except by using hacks.
Re: [FS] Airbreak SAMP 0.2X -
eXchainZ-FoReVeR - 16.09.2009
Quote:
Originally Posted by AcId n RaPiD
That's pretty amazing lmao, never knew that would've been done except by using hacks.
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Hehe! But now, Its possible