[HELP] Special Interior Enters/Exits - Printable Version
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[HELP] Special Interior Enters/Exits -
viKKmaN - 03.09.2009
Hy, i got tired of those stupid yellow markers and i wanted to put special pickups.
What those pickups do is that if you enter them and are in specified areas, you will be teleported inside.
(EX: you are outside ammunation and you walk into it -> you get teleported inside.)
I managed to create those but my problem is the folowing one:
When i enter cluckin bell, well stacked pizza, burger shot or amunation the "RED CIRCLE ON THE FLOOR" used to aquire weapons/food won't appear.
My goal was to remove Interior Enters/Exits and place only the important ones: like burger shot, cluckin bell, amunation, well stacked pizza & get rid of the 24/7, barbershop, tatoo shop.
Can anyone help me with that ideea?
Re: [HELP] Special Interior Enters/Exits -
dougbrowne - 03.09.2009
If you disable interior exits/enters it will auto disable those red markers to buy stuff also.
In SAMP 0.3 you will be able to make it so you can disable the ents/exits but still have the red markers and stuff to buy food and weapons using the function : SetPlayerShopName(playerid, shopname[])
https://sampwiki.blast.hk/wiki/SetPlayerShopName
Re: [HELP] Special Interior Enters/Exits -
coole210 - 03.09.2009
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