.rec file format -
Y_Less - 03.09.2009
Is there any publically available information, or will there be any, on the .rec file format? Currently NPCs can only do pre-made recordings, which makes writing AI scripts which dynamically interact with the world very difficult. If we had access to the file format a system could be developed to enable functions such as NPCDriveToPoint, NPCWalkToPoint etc, being useful for certain types of scripts.
Edit: I just realised you could try use the velocity and angle functions for making paths, but it's still not a brilliant solution, especially given that that only covers z angles.
Re: .rec file format -
Correlli - 03.09.2009
This question was on my mind, i hope we will have access to .REC files.
Re: .rec file format -
V1ceC1ty - 03.09.2009
wouldnt it be easier to just use the commands to take them to a certain point?
Re: .rec file format -
Y_Less - 03.09.2009
How do you mean?
Re: .rec file format -
CracK - 03.09.2009
I had a suggestion having something like SetKeys(keys,duration); to use in npc-scripts, but having information about .rec file format will be more useful.
Re: .rec file format -
Karlip - 03.09.2009
Y_less i'm sure some of the bot functions haven't even been released.
Wait until they're all out,please.
Re: .rec file format -
MaTrIx4057 - 03.09.2009
I hope for functions like
MoveBot(x,y,z);
MakeBotShootAt(x,y,z); etc.
Re: .rec file format -
Donny_k - 03.09.2009
If you attach an object to a player and then move the object does it stay attached and drag the player with it ?
If so you could move the object and play a walk animation to fake a MoveBotToPoint( bot, x, y, z, angle ).
Sadly I think I am wrong though and the object will become unattached but an idea is an idea
Quote:
Originally Posted by ssǝן‾ʎ
How do you mean?
|
I think he means like SetPlayerPos etc.
Re: .rec file format -
Andom - 03.09.2009
Quote:
Originally Posted by Donny
If you attach an object to a player and then move the object does it stay attached and drag the player with it ?
If so you could move the object and play a walk animation to fake a MoveBotToPoint( bot, x, y, z, angle ).
Sadly I think I am wrong though and the object will become unattached but an idea is an idea
Quote:
Originally Posted by ssǝן‾ʎ
How do you mean?
|
I think he means like SetPlayerPos etc.
|
SetPlayerPos @ Bots works.
Re: .rec file format -
Y_Less - 03.09.2009
SetPlayerPos works, but it's not very elegant.
Quote:
Originally Posted by ! Karlip
Y_less i'm sure some of the bot functions haven't even been released.
Wait until they're all out,please.
|
Possibly not, but even so, that still doesn't mean I'm not interested. It also means other people can write their own recording software.