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AllowInteriorWeapons - Printable Version

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+---- Thread: AllowInteriorWeapons (/showthread.php?tid=95304)



AllowInteriorWeapons - Lightning[SV] - 03.09.2009

I still can use weapons in interiors. Is it a Bug?

In 0.2 its disabled by default but i also tried using AllowInteriorWeapons(0) under OnGameModeInit() but i could still use them.


Re: AllowInteriorWeapons - Duelos SA - 08.09.2009

I have the same problem


Re: AllowInteriorWeapons - [eLg]Timmy - 08.09.2009

Function is useless anyways. Make your own function?


Re: AllowInteriorWeapons - Lightning[SV] - 08.09.2009

The function is useful for rp servers. Its no big deal if its removed, scripting something similar shouldn't take too long


Re: AllowInteriorWeapons - gotenks918 - 08.09.2009

I wouldn't say removing weapons in interiors is good for RP, your telling me people can't have weapons in doors? XD


Re: AllowInteriorWeapons - *Crash* - 08.09.2009

Quote:
Originally Posted by gotenks918
I wouldn't say removing weapons in interiors is good for RP, your telling me people can't have weapons in doors? XD
u right xD


Re: AllowInteriorWeapons - Calgon - 09.09.2009

Quote:
Originally Posted by gotenks918
I wouldn't say removing weapons in interiors is good for RP, your telling me people can't have weapons in doors? XD
About to say the same, and:

pawn Код:
public PlayerWeapons(playerid)
{
if(GetPlayerInterior(playerid) == 0)
{
return 1;
}
else if(GetPlayerWeapon(playerid) > 0)
{
ResetPlayerWeapons(playerid);
HasBeenReset[playerid]++;
}
}
And that's something for your anti-cheat too I guess.. If reset = x, ban for hacks.


Re: AllowInteriorWeapons - [RO]Madalin2009 - 09.09.2009

Why were some functions deleted? I don't get it.


Re: AllowInteriorWeapons - saiberfun - 09.09.2009

Quote:
Originally Posted by Calgon
Quote:
Originally Posted by gotenks918
I wouldn't say removing weapons in interiors is good for RP, your telling me people can't have weapons in doors? XD
About to say the same, and:

pawn Код:
public PlayerWeapons(playerid)
{
if(GetPlayerInterior(playerid) == 0)
{
return 1;
}
else if(GetPlayerWeapon(playerid) > 0)
{
ResetPlayerWeapons(playerid);
HasBeenReset[playerid]++;
}
}
And that's something for your anti-cheat too I guess.. If reset = x, ban for hacks.
lol just use OnPlayer InteriorChange
n then
if(newinterior != 0)
{
ResetPlayerWeapons(playerid);
interior = 1;
}
if(newinterior == 0)
{
interior = 0;
}
and a timer which resets the weapons if(interio == 1)
^^