SA-MP Forums Archive
MAX_PLAYERS stores MaxPlayer + bot playing? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: MAX_PLAYERS stores MaxPlayer + bot playing? (/showthread.php?tid=95278)



MAX_PLAYERS stores MaxPlayer + bot playing? - antonio20001 - 03.09.2009

it's not a stupid answer, if you think that ALL the script use a cicle from 0 to MAX_PLAYERS

So:
if max players are 100
if currenly players are 100
if currently bots are 10
remember that bots have their univocal ID

the cicle will take from 0 to 100

but the effective MAX ids are to 109 because:

100 are players + 10 bots = 110 (-1 because count starts from 0 not from 1)

The last 10 players will be not included to the cicle...



Re: MAX_PLAYERS stores MaxPlayer + bot playing? - CracK - 03.09.2009

Here - http://forum.sa-mp.com/index.php?topic=117573.0


Re: MAX_PLAYERS stores MaxPlayer + bot playing? - d0 - 03.09.2009

you start the server with 100 slots then you create 10 npcs/bots and your slotnumber is 90


Re: MAX_PLAYERS stores MaxPlayer + bot playing? - JaTochNietDan - 03.09.2009

MAX_PLAYERS is a static define of 500, it does not change.

Bots join as players, they have ID's as players and they take up slots, but it will not make a difference to the MAX_PLAYERS define.