public OnPlayerConnect(playerid) { new pname[24], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Welcome to Everything World %s!", pname); SendClientMessage(playerid,COLOR_RED, string); SendClientMessage(playerid,COLOR_BLUE, "Remeber the server is still in development!."); new pnamee[24], stringg[128]; GetPlayerName(playerid, pnamee, sizeof(pnamee)); format(stringg, sizeof(stringg), "%s!", pnamee); SendClientMessage(playerid,COLOR_YELLOW, "[Server] %s has joined the server, Welcome %s !"); return 1; }
public OnPlayerConnect(playerid)
{
new pname[24],
string[128];
GetPlayerName(playerid,pname,sizeof(pname));
format(string, sizeof(string), "Welcome to Everything World %s!",pname);
SendClientMessage(playerid,COLOR_RED,string);
SendClientMessage(playerid,COLOR_BLUE, "Remeber the server is still in development!.");
GetPlayerName(playerid, pnamee, sizeof(pnamee));
format(string,sizeof(string),"[Servre] %s has joined the server, Welcome %s !.",pnamee,pnamee);
SendClientMessage(playerid,COLOR_YELLOW, string);
return 1;
}
Originally Posted by [mad
MLK (sampx-hosting.co.cc) ]
anyone know why my server crashes after the "Remeber the server is still in development!." Код:
public OnPlayerConnect(playerid) { new pname[24], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Welcome to Everything World %s!", pname); SendClientMessage(playerid,COLOR_RED, string); SendClientMessage(playerid,COLOR_BLUE, "Remeber the server is still in development!."); new pnamee[24], stringg[128]; GetPlayerName(playerid, pnamee, sizeof(pnamee)); format(stringg, sizeof(stringg), "%s!", pnamee); SendClientMessage(playerid,COLOR_YELLOW, "[Server] %s has joined the server, Welcome %s !"); return 1; } |
public OnPlayerConnect(playerid) { new pnamee[24], stringg[128]; GetPlayerName(playerid, pnamee, sizeof(pnamee)); format(stringg, sizeof(stringg), "%s!", pnamee); SendClientMessage(playerid,COLOR_YELLOW, "[Server] %s has joined the server, Welcome %s !"); return 1; }
new pName[MAX_PLAYER_NAME]; new string2[48]; GetPlayerName(playerid, pName, sizeof(pName)); format(string2, sizeof(string2), "%s has joined the server, Welcome %s", pName); SendClientMessageToAll(0xAAAAAAAA, string);