if(pickupid == Pot) PotWinner(playerid, PotReward); else if(pickupid == Reg1) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 1"); SCM(playerid, GRAY, "(1) - айп мдщъощ бц'йийн, ишййршйн ае лем сев азш щм ъелеръ дачйн"); } else if(pickupid == Reg2) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 2 ~"); SCM(playerid, GRAY, "(2) - айп мйшеъ тм агойрйн мбрйн - агойп мбп деа агойп бъфчйг"); } else if(pickupid == Reg3) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 3 ~"); SCM(playerid, GRAY, "(3) - айп мчмм ае мдтмйб щен щзчп бцешд лмщдй"); } else if(pickupid == Reg4) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 4 ~"); SCM(playerid, GRAY, "(4) - йщ мбцт аъ дешеаъ дагойрйн"); } else if(pickupid == Reg5) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 5 ~"); SCM(playerid, GRAY, "(5) - асеш мбцт ийн чйм/сфаееп чйм ае мшоеъ аъ отшлъ дшоеъ блм гшк азшъ"); } else if(pickupid == Reg6) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 6 ~"); SCM(playerid, GRAY, "(6) - асеш мфшсн чдймеъ оъзшеъ"); } else if(pickupid == Reg7) { SCM(playerid, LIGHTBLUE, "~ зеч осфш - 7 ~"); SCM(playerid, GRAY, "(7) - айп мйшеъ байжешйн биезйн - зрейеъ рщчйн, зрейеъ аелм, ебрч"); } else if(pickupid == Reg8) { SCM(playerid, LIGHTBLUE, "сййоъ аъ чшйаъ дзечйн, еаъ ддшщод. аъд йлем мдщъвш тлщйе"); Started[playerid] = 1; }
Originally Posted by http://forum.sa-mp.com/index.php?topic=82288.0
CreatePickup - Pickup ids are often different for different players. I presume it is a problem with keeping track of them and assigning ids for players. This affects OnPlayerPickUpPickup and DestroyPickup as they will be used with different pickups for players.
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