new Float: RandomSpawns[3][] = {
{X,Y,Z},
{X,Y,Z},
{X,Y,Z}
};
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid,RandomSpawns[random(3)]);
return 1;
}
public OnPlayerSpawn(playerid)
{
new rand;
rand = random(5);
rand++;
switch(rand)
{
case 1: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);}
case 2: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);}
case 3: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);}
case 4: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);}
case 5: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);}
}
return 1;
}
C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(14) : error 018: initialization data exceeds declared size C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(65) : error 010: invalid function or declaration C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(117) : error 035: argument type mismatch (argument 2) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
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Originally Posted by еddy
Here, pastebin.com/fec18517, use this...
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