new Float: RandomSpawns[3][] = { {X,Y,Z}, {X,Y,Z}, {X,Y,Z} };
public OnPlayerSpawn(playerid) { SetPlayerPos(playerid,RandomSpawns[random(3)]); return 1; }
public OnPlayerSpawn(playerid) { new rand; rand = random(5); rand++; switch(rand) { case 1: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);} case 2: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);} case 3: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);} case 4: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);} case 5: { SetPlayerPos(playerid, X,Y,Z); SetPlayerFacingAngle(playerid, Angle); SetCameraBehindPlayer(playerid);} } return 1; }
C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(14) : error 018: initialization data exceeds declared size C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(65) : error 010: invalid function or declaration C:\Users\Damien\Desktop\samp server\gamemodes\deathhour.pwn(117) : error 035: argument type mismatch (argument 2) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
Originally Posted by еddy
Here, pastebin.com/fec18517, use this...
|