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Why OnPlayerSpawn ... - Printable Version

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Why OnPlayerSpawn ... - UsaBoy91 - 22.08.2009

Don't work in Filterscript ? Because i use it in Gamemode ?


Re: Why OnPlayerSpawn ... - dice7 - 22.08.2009

It does work in filterscripts


Re: Why OnPlayerSpawn ... - UsaBoy91 - 22.08.2009

No , it isn't ...


Re: Why OnPlayerSpawn ... - Doppeyy - 22.08.2009

Yes it does :S if it doesnt then you did something wrong.

/Artix


Re: Why OnPlayerSpawn ... - snoob - 22.08.2009

be sure that in all your other filterscript or your gamemode you dont return 0; or not returning anything...

basicly open all your loaded filterscript and be sure you return 1; in all the onplayerspawn


Re: Why OnPlayerSpawn ... - UsaBoy91 - 22.08.2009

Quote:
Originally Posted by snoob
be sure that in all your other filterscript or your gamemode you dont return 0; or not returning anything...

basicly open all your loaded filterscript and be sure you return 1; in all the onplayerspawn
lol , thanks , it worked


Re: Why OnPlayerSpawn ... - UsaBoy91 - 22.08.2009

But , can somebady tell me why i really need to 'return true' at final of a callback?


Re: Why OnPlayerSpawn ... - ronyx69 - 22.08.2009

Quote:
Originally Posted by Angel φ
But , can somebady tell me why i really need to 'return true' at final of a callback?
Because the callbacks are firstly called in gamemode ... and then in filterscripts. But if you "return false", it does not continue - does not call the callbacks in filterscripts.


Re: Why OnPlayerSpawn ... - UsaBoy91 - 22.08.2009

so , if i don't return anything at the end of a callback in a filterscript , it automatcly return 0; ?


Re: Why OnPlayerSpawn ... - snoob - 22.08.2009

Quote:
Originally Posted by Angel φ
But , can somebady tell me why i really need to 'return true' at final of a callback?
returning a value is the name of the game...

when you return 0; at a callback it usuly stop the execution

like if you return 0 at onplayerrequestspawn it will not spawn