SA-MP Forums Archive
PlayerToPoint Help #2 - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: PlayerToPoint Help #2 (/showthread.php?tid=92149)



PlayerToPoint Help #2 - bubka3 - 18.08.2009

I have a script. I am trying to have something done. Look (NOT FULL SCRIPT)
At Top
Quote:

#include <float>
forward PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z);

Then
Quote:

if (PlayerToPoint(6.0, playerid,2412.2483,-1854.1670,1.1559))
{
// My stuff here.
}

It gives me error
Quote:

C:\Users\Administrator\Desktop\samp02Xserver.win32 \gamemodes\486_LSM.pwn(742) : error 004: function "PlayerToPoint" is not implemented
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.




Re: PlayerToPoint Help #2 - XtremeChio - 18.08.2009

Put this somewhere

pawn Код:
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
        return 1;
    }
    return 0;
}