#include <float> forward PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z); |
if (PlayerToPoint(6.0, playerid,2412.2483,-1854.1670,1.1559)) { // My stuff here. } |
C:\Users\Administrator\Desktop\samp02Xserver.win32 \gamemodes\486_LSM.pwn(742) : error 004: function "PlayerToPoint" is not implemented Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}