Repair car - Printable Version
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+---- Thread: Repair car (
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Repair car -
Goobiiify - 18.08.2009
I have tried to figure out this problem with doing a Command called /fix but I fail everytime I doing it.
Could someone post a exemple on how it could look like, please.
//Al
Re: Repair car -
JaTochNietDan - 18.08.2009
pawn Код:
if(strcmp(cmdtext,"/fix",true) == 0)
{
if(GetPlayerState != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,red,"You need to be driving a vehicle!");
SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
SendClientMessage(playerid,COLOR_YELLOW,"Vehicle fixed");
return 1;
}
There's a simple example for you
Re: Repair car -
Goobiiify - 18.08.2009
Quote:
Originally Posted by JaTochNietDan
pawn Код:
if(strcmp(cmdtext,"/fix",true) == 0) { if(GetPlayerState != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,red,"You need to be driving a vehicle!"); SetVehicleHealth(GetPlayerVehicleID(playerid),1000); SendClientMessage(playerid,COLOR_YELLOW,"Vehicle fixed"); return 1; }
There's a simple example for you ![Smiley](images/smilies/smile.png)
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I started yesterday to script and I'm not the best on script.
here you got the repair script that I tried to get working.
pawn Код:
if (strcmp("/fix",cmdtext,true)==0){
IsPlayerInAnyVehicle(playerid);
SetVehicleHealth(vehicleid,1000.0);
SendClientMessage(playerid,TEAM_slytherin_COLOR,"Car is repaired.");
return 1;
}
Re: Repair car -
Weirdosport - 18.08.2009
pawn Код:
if (!strcmp("/fix",cmdtext,true))
{
if(IsPlayerInAnyVehicle(playerid))
{
SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
SendClientMessage(playerid,TEAM_slytherin_COLOR, "Car is repaired.");
}
return 1;
}
That's more along the lines of what you were doing.
Re: Repair car -
Goobiiify - 18.08.2009
Quote:
Originally Posted by Weirdosport
pawn Код:
if (!strcmp("/fix",cmdtext,true)) { if(IsPlayerInAnyVehicle(playerid)) { SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); SendClientMessage(playerid,TEAM_slytherin_COLOR, "Car is repaired."); } return 1; }
That's more along the lines of what you were doing.
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Ahh, Thanks... I see... :P