[INC] Distance Traveled -
StrickenKid - 16.08.2009
Ethan's Distance Traveled Include v1.0
About:
This include records the distance a player has walked, ran, driven, flew, in feet and more! Great for roleplay servers, and stunt servers! It even has a built in textdraw that can be turned on or off in the script.
Picture:
Bugs:
None so far!
Install:
pawn Code:
1. Place the following under the appropriate callbacks:
- DT_OnGameModeInit();
- DT_OnPlayerRequestClass(playerid);
- DT_OnPlayerConnect(playerid);
- DT_OnPlayerDisconnect(playerid);
- DT_OnPlayerSpawn(playerid);
- DT_OnPlayerDeath(playerid);
- DT_OnPlayerInteriorChange(playerid);
2. And Place this at the top of your script:
- #indlude <DT>
3. If you want to save players distance traveled use the folowing variable:
- Distance[playerid]
4. Have Fun!
Re: [INC] Distance Traveled -
Takumi.WS - 16.08.2009
Nice work !
Re: [INC] Distance Traveled -
Fj0rtizFredde - 16.08.2009
Wow nice
Good Job.. Im going to use this
Re: [INC] Distance Traveled -
Google63 - 16.08.2009
I really suggest you to read ****** topic about callback hooking
Re: [INC] Distance Traveled -
kavkus - 16.08.2009
Wow, very good.
But You can modify it, that its a Distance for the vehicle.
But nice Script.
Re: [INC] Distance Traveled -
StrickenKid - 17.08.2009
Quote:
Originally Posted by kavkus
Wow, very good.
But You can modify it, that its a Distance for the vehicle.
But nice Script.
|
What do you mean?
Re: [INC] Distance Traveled -
Eazy_Efolife - 17.08.2009
nice job
Re: [INC] Distance Traveled -
XtremeChio - 17.08.2009
From the pictures and the description, this seems awesome
Re: [INC] Distance Traveled -
Maniek - 17.08.2009
Maybe add too km/h ?
Re: [INC] Distance Traveled -
DauerDicht - 17.08.2009
will it save ?
Re: [INC] Distance Traveled -
StrickenKid - 24.08.2009
It saves on death, but if you want it saved to like an account you will have to add the variable in to whatever system you use.
Re: [INC] Distance Traveled -
Doppeyy - 27.08.2009
Nice one dude but like someone asked before:
Would it be possible to make it to Meters ?
/Artix
Re: [INC] Distance Traveled -
James_Alex - 27.08.2009
very nice job
Re: [INC] Distance Traveled -
LarzI - 04.11.2009
Quote:
Originally Posted by ◄[DirtyDutch
αятιχ► ]
Nice one dude but like someone asked before:
Would it be possible to make it to Meters ?
/Artix
|
According to ****** "1 foot = 0.3048 meters"
And when you know this, you can easily modify this yourself.
pawn Код:
format(Str, sizeof(Str),"Distance Traveled: ~y~%d ft", Distance[i]);
You see this line?
If I'm not totally wrong, all you need to do is changing that to:
pawn Код:
format(Str, sizeof(Str),"Distance Traveled: ~y~%d m", (Distance[i]*0.3048));
If you want KM, just do
pawn Код:
format(Str, sizeof(Str),"Distance Traveled: ~y~%d km", ((Distance[i]*0.3048)/1000));
Sorry if this is totally wrong, but I believe this would work.
EDIT:
Quote:
Originally Posted by E-Max
Maybe add too km/h ?
|
If my code above work, you just have to set a timer to check how far you have driven in like 1000ms (1second) then multiply it with 3600 to get hours.
And there you go, km/h
Re: [INC] Distance Traveled -
Striker_Moe - 04.11.2009
Nice, using that.
Re: [INC] Distance Traveled -
RoamPT - 04.11.2009
Quote:
Note:
If your server has teleports, make sure to use the folowing when
a player is teleported or it will count the distance of the teleport:
- CheckDelay[playerid] = 2;
The 2 means two seconds which is the time the timer will not count
the movement
|
So where i place the:
"CheckDelay[playerid] = 2;"?
Re: [INC] Distance Traveled -
DiddyBop - 12.12.2009
Good job
Re: [INC] Distance Traveled -
Abernethy - 12.12.2009
Nice work man, but you spelt include from in the installation.
Re: [INC] Distance Traveled -
rom1-84 - 09.06.2010
Link Dead.
Re: [INC] Distance Traveled -
alpha500delta - 09.06.2010
Quote:
Originally Posted by rom1-84
Link Dead.
|
Bumped
.