System objects - Printable Version
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System objects -
lukpir - 15.08.2009
Hello, now that he is not speaking Englishman ... Simulator using language so as I have a question how to do something such as a system of objects? Going by so I can drop the weapon on the earth and she will lay there (to build a pickup that went out of the game and save after gmx)
Re: System objects -
Correlli - 15.08.2009
Eh, i don't know what the hell you're talking about? Weapon drop script?
http://forum.sa-mp.com/index.php?topic=24816.0
Re: System objects -
XtremeChio - 15.08.2009
Lol lol lol x 10.
Put this above OnGameModeIniti
Put this under OnGameModeInit
pawn Код:
yourpickup = CreatePickup (pickupid,id(like1-20), x,y,z);
and put this under OnPlayerPickup
pawn Код:
if (pickupid == yourpickup)
{
SetPlayerHealth(playerid, 100);
// bla bla bla
}
Pickup ID's:
http://weedarr.wikidot.com/pickups
Pickup types:
https://sampwiki.blast.hk/wiki/CreatePickup
To get a coordinate, go in samp server and do /save 'name' - You will get X,Y,Z
Re: System objects -
lukpir - 15.08.2009
No I mean that it wants to discard weapons command and show it on the ground where it hapten.