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Server Closed The Connection.. - Printable Version

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Server Closed The Connection.. - matty34 - 11.08.2009

Hello All. Sorry if this is in the wrong section, but I believe this is where it should be placed.

I'm running a server on my clan leaders dedicated server he is hosting.. Me and a clan member started setting up the server, he done the first bit, then I basically added the gamemodes and such.

My problem is that when I have any gamemode to do with roleplay, I will get kicked after I try and spawn. I can register, login and go through people, but like I said, soon as I spawn I get kicked for
Quote:

The server needs a login before spawn

along with
Quote:

Server Closed the Connection



At first, I thought it was me (still think it is) but I can't figure it out for the life of me, it's probably the most easiest thing to fix.

Can anyone help me? Much appreciated.

P.S. I've tried a lot of other gamemodes to make sure that it was just roleplay. I've also searched the forums here but didn't get anything helpful, I also checked ****** to see whether I could get anything there.

P.P.S The screenshot I took there was when I first got the problem - I have tried other roleplay ones since then!

Once again, thanks for any help!




Re: Server Closed The Connection.. - Vetle - 11.08.2009

fail, edit ur admin script to not kick on spawn


Re: Server Closed The Connection.. - matty34 - 11.08.2009

That hasn't done anything. It's still doing the same thing.


Re: Server Closed The Connection.. - Vetle - 11.08.2009

search for it and remove it then
or login before u spawn


Re: Server Closed The Connection.. - matty34 - 11.08.2009

Okay, i've sort of got it working now.. I can actually walk around and do things - just gotta fix checkpoints now.

Thanks for tha help Vetle.


Re: Server Closed The Connection.. - hopeless_dreamer - 11.08.2009

the gamemode is bugged...


Re: Server Closed The Connection.. - matty34 - 11.08.2009

Gah, it's still messing up with or without an admin script there.. Havent got a clue why

Edit: Nevermind, fixed it somehow..