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[Map] [MAP] Coastguard at Bayside - Printable Version

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+---- Thread: [Map] [MAP] Coastguard at Bayside (/showthread.php?tid=90677)



[MAP] Coastguard at Bayside - Gr3gersen - 09.08.2009

Dear SA-MP users!
I made this little map...
Just for all of you users..
It's made for any Roleplay servers..
But, you can use it no matter what kind of GM you guys run..
- Rate it from 0-10 please..
This is my first work..
100% working...
Pictures:






Copy this code, paste it under all of your 'Addstaticvehicle' in your GM..
Code:
//Coastguard at Bayside - Made by Gr3gersen for free use
CreateObject(16362, -2277.452637, 2245.737061, 3.105337, 0.0000, 0.0000, 0.0000);
CreateObject(8947, -2255.917236, 2295.558105, 6.872994, 0.0000, 0.0000, 180.0000);
CreateObject(12950, -2282.461426, 2271.433350, 2.061114, 0.0000, 0.0000, 90.0001);
CreateObject(12950, -2288.338135, 2266.694824, 2.075753, 0.0000, 0.0000, 0.0003);
CreateObject(11496, -2286.484375, 2262.177979, 0.394469, 0.0000, 0.0000, 0.0000);
CreateObject(11496, -2286.474121, 2246.254883, 0.388930, 0.0000, 0.0000, 0.0000);
CreateObject(11496, -2286.482422, 2230.277344, 0.378341, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2288.778076, 2222.369385, 1.142663, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2282.089355, 2222.378662, 1.157123, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.504639, 2227.686523, 0.947785, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.498535, 2233.688232, 0.947785, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.475098, 2239.696289, 0.946646, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.522461, 2245.689697, 0.946646, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.495850, 2251.697510, 0.971646, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.526367, 2257.709229, 0.947785, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2273.516113, 2263.702881, 0.971646, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2263.412842, 2307.896484, 4.384537, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2248.639648, 2307.948486, 4.376823, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2252.108398, 2307.950439, 4.376823, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2259.786133, 2307.941650, 4.376823, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2263.466797, 2283.398682, 4.438342, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2239.998291, 2314.242676, 7.111198, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2215.268555, 2314.240967, 7.111198, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2215.267822, 2339.447021, 7.111198, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -2239.985840, 2338.996826, 7.111198, 0.0000, 0.0000, 56.2500);
CreateObject(1468, -2286.387207, 2272.049561, 5.248741, 0.0000, 0.0000, 0.0000);
CreateObject(1468, -2286.395020, 2272.052490, 6.670519, 0.0000, 0.0000, 0.0000);
CreateObject(1218, -2288.504883, 2232.745361, 1.070032, 0.0000, 0.0000, 0.0000);
CreateObject(1218, -2288.524902, 2231.935791, 1.070032, 0.0000, 0.0000, 0.0000);
CreateObject(1218, -2287.831299, 2232.315918, 1.070032, 0.0000, 0.0000, 0.0000);
CreateObject(1218, -2288.544434, 2232.320557, 2.145031, 0.0000, 0.0000, 0.0000);
CreateObject(1686, -2283.716553, 2269.897949, 0.607771, 0.0000, 0.0000, 270.0000);
//Cars at CoastGuard
AddStaticVehicle(490,-2252.2188,2288.1846,4.9455,43.1916,158,158); // CoastGuard FBI1
AddStaticVehicle(490,-2252.3884,2293.9243,4.9414,43.9726,158,158); // CoastGuard FBI2
AddStaticVehicle(416,-2260.1279,2290.5093,4.9707,1.5305,158,158); // CoastGuarde Ambulance1
AddStaticVehicle(500,-2260.6885,2300.5310,4.9173,1.0807,158,158); // CoastGuard Jeep1
AddStaticVehicle(472,-2276.6064,2260.5754,0.1344,271.1895,1,158); // CoastGuard CBoat1
AddStaticVehicle(472,-2276.5854,2254.6055,0.2831,268.5601,1,158); // CoastGuard CBoat2
AddStaticVehicle(472,-2277.1765,2248.6238,0.2399,269.6135,1,158); // CoastGuard CBoat3
AddStaticVehicle(472,-2276.5544,2242.8992,0.1242,270.3232,1,158); // CoastGuard CBoat4
AddStaticVehicle(446,-2276.2915,2267.3450,-0.4886,270.6741,1,158); // CoastGuard Boat1
AddStaticVehicle(446,-2274.5200,2236.8804,-0.4483,88.5602,1,158); // CoastGuard Boat2
AddStaticVehicle(446,-2276.3013,2230.3281,-0.3164,266.0263,1,158); // CoastGuard Boat3
AddStaticVehicle(563,-2227.4526,2327.8679,8.2514,1.6029,158,1); // CoastGuard Raindance
//End of Coastguard at Bayside - Made by Gr3gersen
DO NOT TAKE CREDITS FOR THIS *** ITS 100% MADE BY ME, AND NO ONE ELSE.


Re: [MAP] Coastguard at Bayside - Rickk - 09.08.2009

I rate this 7. It is very simple to build (only a few objects). But what you made is good. I think some people can use this.
For next releases try bigger thing, a bit more detailed. I think you would get more respect then


Re: [MAP] Coastguard at Bayside - Gr3gersen - 09.08.2009

Quote:
Originally Posted by Rickk
I rate this 7. It is very simple to build (only a few objects). But what you made is good. I think some people can use this.
For next releases try bigger thing, a bit more detailed. I think you would get more respect then
Actually, i made another thing..


A new police station..
Two garages, one big 'headquarter' and parking lots - Two helicopters..


Re: [MAP] Coastguard at Bayside - Doppeyy - 09.08.2009

nothing special to me just a couple of objects with vehicles put around/in it.
so im gonna give you a 5 for the effort .

Gr Artix


Re: [MAP] Coastguard at Bayside - Karl115 - 09.08.2009

Quote:
Originally Posted by [RiFA
Artix ]
nothing special to me just a couple of objects with vehicles put around/in it.
so im gonna give you a 5 for the effort .

Gr Artix
O' shut up mate i give you 8 buddy nice job and effort.


If you don't love it don't post.



Re: [MAP] Coastguard at Bayside - Doppeyy - 09.08.2009

Quote:
Originally Posted by Karl115
O' shut up mate i give you 8 buddy nice job and effort.


If you don't love it don't post.
dude dont tell me to shut up if he doesnt want ppl to be honest about what they think of he it he shouldnt post it
thats the way it goes here so deal with it

Artix


Re: [MAP] Coastguard at Bayside - Gr3gersen - 09.08.2009

I agree, I posted it to hear oponions, not to hear people fight.
Get back on the topic, or don't post at all.
Thanks for the 'votes' :P


Re: [MAP] Coastguard at Bayside - propilot - 09.08.2009

Quote:
Originally Posted by Gr3gersen
I agree, I posted it to hear oponions, not to hear people fight.
Get back on the topic, or don't post at all.
Thanks for the 'votes' :P
Ill give you 10 for first work


Re: [MAP] Coastguard at Bayside - nuriel8833 - 10.08.2009

It looks like an HQ
is it?


Re: [MAP] Coastguard at Bayside - Anarkien - 10.08.2009

Quote:
Originally Posted by nuriel8833
It looks like an HQ
is it?
HQ of the Coastguard.
Nice job! 8/10!


Re: [MAP] Coastguard at Bayside - Gr3gersen - 10.08.2009

Yes its the Coastguards Headquarters.
Idk if im going to make more maps of the Coastguard..


Re: [MAP] Coastguard at Bayside - alex25ro - 26.08.2009

Can u make it be use by a faction


Re: [MAP] Coastguard at Bayside - GiP_YossI - 26.08.2009

thank you , looks nice


Re: [MAP] Coastguard at Bayside - MatrixBoY - 26.08.2009

good work 5/5


Re: [MAP] Coastguard at Bayside - Gr3gersen - 02.09.2009

Quote:
Originally Posted by alex25ro
Can u make it be use by a faction
It can be used for a faction, but im only a map scripter.
Im not a advanced scripter.
My latest project is a mega racetrack at las venturas airport. With pitstop, a bridge over the track for spectators, etc.

I wondered, does any of you guys use this for your server? =)


Re: [MAP] Coastguard at Bayside - [XST]O_x - 03.09.2009

simple,but very very nice
and cool idea too
i might use it :P
9/10


Re: [MAP] Coastguard at Bayside - Gr3gersen - 04.09.2009

Let me know if you do =)


Re: [MAP] Coastguard at Bayside - Deat_Itself - 04.09.2009

yeah good good
but thats not the place to release .map file its GameMode Scripts board for this
btw 8/10


Re: [MAP] Coastguard at Bayside - Kanji_Suzuki - 04.09.2009

looks sexy, nice work 9/10


Re: [MAP] Coastguard at Bayside - Gr3gersen - 07.09.2009

Thaaankyou man