Legendsrpg.pwn(262) : error 029: invalid expression, assumed zero Legendsrpg.pwn(264) : error 029: invalid expression, assumed zero Legendsrpg.pwn(266) : error 029: invalid expression, assumed zero Legendsrpg.pwn(272) : error 029: invalid expression, assumed zero Legendsrpg.pwn(274) : error 029: invalid expression, assumed zero Legendsrpg.pwn(276) : error 029: invalid expression, assumed zero
static gTeam[MAX_PLAYERS];
public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 0) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 1) {
gTeam[playerid] = TEAM_ARMY;
} else if(classid == 2) {
gTeam[playerid] = TEAM_COPS;
}
}
//------------------------------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_CIVILIAN) {
SetPlayerColor(playerid,WHITE); // wit :)
} else if(gTeam[playerid] == TEAM_ARMY) {
SetPlayerColor(playerid,DARKGOLD); // Goud?
} else if(gTeam[playerid] == TEAM_COPS) {
SetPlayerColor(playerid,BLUE); // Blauw
}
}
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Originally Posted by Abernethy
I'm assuming 'static gTeam[MAX_PLAYERS];' is quite wrong, put 'new gTeam[MAX_PLAYERS];'
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