Legendsrpg.pwn(262) : error 029: invalid expression, assumed zero Legendsrpg.pwn(264) : error 029: invalid expression, assumed zero Legendsrpg.pwn(266) : error 029: invalid expression, assumed zero Legendsrpg.pwn(272) : error 029: invalid expression, assumed zero Legendsrpg.pwn(274) : error 029: invalid expression, assumed zero Legendsrpg.pwn(276) : error 029: invalid expression, assumed zero
static gTeam[MAX_PLAYERS]; public SetPlayerTeamFromClass(playerid,classid) { if(classid == 0) { gTeam[playerid] = TEAM_CIVILIAN; } else if(classid == 1) { gTeam[playerid] = TEAM_ARMY; } else if(classid == 2) { gTeam[playerid] = TEAM_COPS; } } //------------------------------------------------------------------------------ public SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == TEAM_CIVILIAN) { SetPlayerColor(playerid,WHITE); // wit :) } else if(gTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid,DARKGOLD); // Goud? } else if(gTeam[playerid] == TEAM_COPS) { SetPlayerColor(playerid,BLUE); // Blauw } }
Originally Posted by Abernethy
I'm assuming 'static gTeam[MAX_PLAYERS];' is quite wrong, put 'new gTeam[MAX_PLAYERS];'
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