
if(strcmp(cmd, "/taze", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_RED, "You must step out the vehicle to use your tazer.");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
return 1;
{
if(IsPlayerInAnyVehicle(suspect)
{
SendClientMessage(playerid, COLOR_RED, "You cant taze that person, Becouse they are in a car.");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new randt = random(4)+1;
if(randt == 1)
{
format(string, sizeof(string), "* %s shoots with his/her Tazer at %s, but missed.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* %s Hit you with a Tazer! ", sendername);
SendClientMessage(suspect, COLOR_RED, string);
format(string, sizeof(string), "* %s Will Not Be getting up for 20 Seconds! ", giveplayer);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), "* %s shoots with his/her Tazer at %s and tazed him/her.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
LoopingAnim(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, " No one is near you to taze.");
return 1;
return 1;
}
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(112) : error 017: undefined symbol "cmd"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(121) : error 017: undefined symbol "GetClosestPlayer"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(124) : error 017: undefined symbol "GetDistanceBetweenPlayers"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(128) : error 001: expected token: ")", but found "{"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(132) : error 017: undefined symbol "giveplayer"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(132) : error 017: undefined symbol "giveplayer"
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(132) : error 029: invalid expression, assumed zero
C:\Documents and Settings\home\Desktop\samp02Xserver.win32\gamemodes\crazymix.pwn(132) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
8 Errors.
|
Originally Posted by MenaceX^
Post this in the GF topic..
|
if (strcmp("/taze", cmdtext, true, 5) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_RED, "You must step out the vehicle to use your tazer.");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_RED, "You cant taze that person, Becouse they are in a car.");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new randt = random(4)+1;
if(randt == 1)
{
format(string, sizeof(string), "* %s shoots with his/her Tazer at %s, but missed.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* %s Hit you with a Tazer! ", sendername);
SendClientMessage(suspect, COLOR_RED, string);
format(string, sizeof(string), "* %s Will Not Be getting up for 20 Seconds! ", giveplayer);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), "* %s shoots with his/her Tazer at %s and tazed him/her.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
LoopingAnim(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, " No one is near you to taze.");
return 1;
}
return 1;
}
}
}