dcmd_killmsg(playerid,params[])
{
if((!strcmp(params,"1",true)) || (!strcmp(params,"\"1\"",true))) {
for(new i=0;i<MAX_PLAYERS;i++) {
if(IsPlayerConnected(i)){
GivePlayerMoney(i,10000);
}
}
return 1;
}
if((!strcmp(params,"2",true)) || (!strcmp(params,"\"2\"",true))) {
for(new i=0;i<MAX_PLAYERS;i++) {
if(IsPlayerConnected(i)){
GivePlayerMoney(i,100000);
}
}
return 1;
}
if((!strcmp(params,"3",true)) || (!strcmp(params,"\"3\"",true))) {
for(new i=0;i<MAX_PLAYERS;i++) {
if(IsPlayerConnected(i)){
GivePlayerMoney(i,1000000);
}
}
return 1;
}
return 1;
}
Originally Posted by MenaceX^
It's already a pawn code?
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if(!strcmp(cmdtext,"/killmsg",true))
{
new cmd[128];
cmd=strtok(cmdtext,idx);
if(!strlen(cmd)) return SendClientMessage(playerid,color,"/killmsg [1/2/3]");
if(strval(cmd))
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
GiveMoney(i,1000);
}
}
if(strval(cmd)==2)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
GiveMoney(i,10000);
}
}
if(strval(cmd)==3)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
GiveMoney(i,10000);
}
}
return 1;
}
Originally Posted by speedruntrainer
I don't know thing about dcmd but why you have 2 return 1; at the end of the code?
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Originally Posted by InstabiC
Quote:
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