Like.. You put some Objects In gamemode? and have like a simple gamemode like /under and it moves the objects you want it to move to a diffrent.. Location?
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if(strcmp(cmd, "/onroof", true) == 0) { SendPlayerFormattedText(playerid,"The road block is now on the roof near By,", 0); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1654,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); return 1; } |
new Variable[10];
Variable[0] = CreateObject(....);
Variable[1] = CreateObject(....);
MoveObject(Variable[0],................);
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Originally Posted by JaTochNietDan
MoveObject uses the ID of the object, not the modelid that the objects use, are you sure this is what you are using? You can store the objectid in an array, like so:
pawn Код:
pawn Код:
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if(strcmp(cmd, "/onroof", true) == 0) { SendPlayerFormattedText(playerid,"The road block is now on the roof near By,", 0); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1225,1517.8679,-1565.2029,23.5469,6); MoveObject(1654,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1228,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1282,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); MoveObject(1650,1517.8679,-1565.2029,23.5469,6); return 1; } |