//---------------------------------User Cars---------------------------- new ucarsquery[128]; new usercar[12][10]; new ucarsn; format(ucarsquery, sizeof(ucarsquery), "SELECT id,owner,modelid,spawn_x,spawn_y,spawn_z,angle,color1,color2,health,tune,locked FROM `ucars`"); samp_mysql_query(ucarsquery); samp_mysql_store_result(); while(samp_mysql_fetch_row(ucarsquery)) { split(ucarsquery, usercar, '|'); format(playercar[ucarsn][car_uniqueid],256,"%s",usercar[0]); format(playercar[ucarsn][car_owner],256,"%s",usercar[1]); playercar[ucarsn][car_modelid] = strval(usercar[2]); playercar[ucarsn][car_spawnX] = floatstr(usercar[3]); playercar[ucarsn][car_spawnY] = floatstr(usercar[4]); playercar[ucarsn][car_spawnZ] = floatstr(usercar[5]); playercar[ucarsn][car_spawnA] = floatstr(usercar[6]); playercar[ucarsn][car_color1] = strval(usercar[7]); playercar[ucarsn][car_color2] = strval(usercar[8]); playercar[ucarsn][car_health] = floatstr(usercar[9]); playercar[ucarsn][car_tune] = strval(usercar[10]); playercar[ucarsn][car_locked] = strval(usercar[11]); playercar[ucarsn][car_id] = CreateVehicle(playercar[ucarsn][car_modelid],playercar[ucarsn][car_spawnX],playercar[ucarsn][car_spawnY],playercar[ucarsn][car_spawnZ],playercar[ucarsn][car_spawnA],playercar[ucarsn][car_color1],playercar[ucarsn][car_color2],-1); SetVehicleHealth(playercar[ucarsn][car_id],playercar[ucarsn][car_health]); ucarsn++; }
new ucarsn; new saveucarslocation[256]; new saveucarsinformation[256]; for (ucarsn=0;ucarsn<MAX_CARS; ucarsn++) { format(saveucarslocation, sizeof(saveucarslocation), "UPDATE `ucars` SET `spawn_x` = '%f', `spawn_y` = '%f', `spawn_z` = '%f', `angle` = '%f' WHERE `owner` = '%s';",playercar[ucarsn][car_spawnX],playercar[ucarsn][car_spawnY],playercar[ucarsn][car_spawnZ],playercar[ucarsn][car_spawnA],playercar[ucarsn][car_owner]); format(saveucarsinformation, sizeof(saveucarsinformation), "UPDATE `ucars` SET `color1` = '%i', `color2` = '%i', `health` = '%f', `tune` = '%s', `locked` = '%i' WHERE `owner` = '%s';",playercar[ucarsn][car_color1],playercar[ucarsn][car_color2],playercar[ucarsn][car_health],playercar[ucarsn][car_tune],playercar[ucarsn][car_locked],playercar[ucarsn][car_owner]); samp_mysql_query(saveucarslocation); samp_mysql_query(saveucarsinformation); } return 1; }
new ucarsn; new Float:x, Float:y, Float:z, Float:a, Float:health; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); GetVehicleHealth(vehicleid, health); for (ucarsn=0;ucarsn<MAX_CARS; ucarsn++) { if (vehicleid == playercar[ucarsn][car_id]) { playercar[ucarsn][car_spawnX] = x; playercar[ucarsn][car_spawnY] = y; playercar[ucarsn][car_spawnZ] = z; playercar[ucarsn][car_spawnA] = a; playercar[ucarsn][car_health] = health; } } return 1; }
This function does not return a specific value, it's best to simply ignore it. |