Call a function - Printable Version
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Call a function -
nesty - 30.07.2009
Simple question how can I call a function without using a timer?
Re: Call a function -
Westie - 30.07.2009
In what way?
Re: Call a function -
nesty - 30.07.2009
I mean like this...
pawn Код:
public LOOOL()
{
SendPlayerFormattedText(playerid,"Virtual World 2", 0);
return 1;
}
pawn Код:
public LOOOL2(playerid)
{
new world_id;
world_id = GetPlayerVirtualWorld(playerid);
if(world_id == 1)
{
SendPlayerFormattedText(playerid,"Virtual World 1", 0);
}
else if(world_id == 2)
{
SetTimer("LOOOL", 1000, false); // I dont want to use this timer
}
return 1;
}
hope u understand my problem
Re: Call a function -
D3nnis - 30.07.2009
What about
:
pawn Код:
public LOOOL2(playerid)
{
new world_id;
world_id = GetPlayerVirtualWorld(playerid);
if(world_id == 1)
{
SendPlayerFormattedText(playerid,"Virtual World 1", 0);
}
else if(world_id == 2)
{
LOOOL();
}
return 1;
}
?
I hope this will help you
Re: Call a function -
Jefff - 30.07.2009
removed
Re: Call a function -
D3nnis - 30.07.2009
Quote:
Originally Posted by Jefff
|
What do you mean by what?
I know that your functions are only examples, but there are a few errors^^
pawn Код:
public LOOOL(playerid)
{
SendPlayerFormattedText(playerid,"Virtual World 2", 0);
return 1;
}
pawn Код:
public LOOOL2(playerid)
{
new world_id;
world_id = GetPlayerVirtualWorld(playerid);
if(world_id == 1)
{
SendPlayerFormattedText(playerid,"Virtual World 1", 0);
}
else if(world_id == 2)
{
LOOOL(playerid); // Without timer
}
return 1;
}
now I guess it's right
Re: Call a function -
nesty - 31.07.2009
sorry but what u wrote doesn't work
some1 can help pls
Re: Call a function -
nesty - 31.07.2009
ok if this doesn#T work i use timer
How many timers I can use maybe over 1000?