|
Originally Posted by sggassasin
i do ask but no one replys so like i need help
|
new Shop; // or what ever u want the red circle name to be!
Shop == CreateCheckpoint(model,type,X,Y,Z); // im not sure about this :/
if(Checkpointid == Shop) // change the Shop to your preffered name
{
SendClientMessage(playerid,yourcolor,"1. turkey");
SendClientMessage(playerid,yourcolor,"2. Beef");
}
return 1;
see i need something like this .... // this is for just makeing the menu come up :) lol so much work :P
//top of script Forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); Forward shops(playerid); new Menu:shopsmenu; new Menu:CurrentMenu = GetPlayerMenu(playerid);
// ongamemodeint
SetPlayerCheckpoint(playerid, x,y,z);
shopsmenu = CreateMenu("shopsmenu", 2, x,y,z);
//new (at bottem of script)
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
publick shops (playerid)
if (PlayerToPoint(3.0, playerid,x,y,z)) {
ShowMenuForPlayer(shopmenu,playerid);
}
return 1;
}
// this is to set the menu
AddMenuItem(teleportmenu, 0, "1. 5 seeds");
AddMenuItem(teleportmenu, 0, "2. condom");
AddMenuItem(teleportmenu, 0, "3. deer trap");
AddMenuItem(teleportmenu, 0, "4. hunting license");
AddMenuItem(teleportmenu, 0, "5. fishing license");
AddMenuItem(teleportmenu, 0, "6. something ...");
if(CurrentMenu == teleportmenu)
{
switch(row)
{
case 0:
{
}
case 1:
{
}
case 2:
{
}
case 3:
{
}
case 4:
{
}
case 5:
{
}
}
}