if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(ApartmentInfo); i++)
{
if (PlayerToPoint(3, playerid,ApartmentInfo[i][aEntrancex], ApartmentInfo[i][aEntrancey], ApartmentInfo[i][aEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPapptkey] >= 0 || ApartmentInfo[i][aLock] == 0)
{
SetPlayerVirtualWorld(playerid,ApartmentInfo[i][aVirtualWorld]);
SetPlayerInterior(playerid,ApartmentInfo[i][aInt]);
SetPlayerPos(playerid,ApartmentInfo[i][aExitx],ApartmentInfo[i][aExity],ApartmentInfo[i][aExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pVirtualWorld] = ApartmentInfo[i][aVirtualWorld];
PlayerInfo[playerid][pInt] = ApartmentInfo[i][aInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
for(new i = 0; i < sizeof(ApartmentInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,2365.0024,-1133.2439,1050.8750))
{
SetPlayerVirtualWorld(playerid,1);
SetPlayerPos(playerid,1728.8723,-1668.8131,22.6094);
// SetPlayerPos(playerid,ApartmentInfo[i][aEntrancex],ApartmentInfo[i][aEntrancey],ApartmentInfo[i][aEntrancez]);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerToPoint(3, playerid, 243.7802,305.0925,999.1484))
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,2470.4888,-1402.2050,28.8333);
// SetPlayerPos(playerid,ApartmentInfo[i][aEntrancex],ApartmentInfo[i][aEntrancey],ApartmentInfo[i][aEntrancez]);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pInt] = 0;
}
}
|
Originally Posted by Ben147
Im Really need answer :/
|
if (playertopoint(blahblah) && Virtualworld is 3)
{
teleport stuff
}