if (strcmp(cmd, "/setatv", true)==0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "KORISTITE: /setatv [IgracevID/DioImena]"); return 1; } giveplayerid = ReturnUser(tmp); if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pEventMember] == 1) { if(IsPlayerConnected(giveplayerid)) { SetPlayerRaceCheckpoint(playerid, 0, -1903.8059,-2425.9177,31.2977, -1707.7430,-2301.0586,44.7366, 10); Status[giveplayerid] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "ATV ORGANIZATOR %s je pozvao %s na ATV Race!", sendername, giveplayer); SendClientMessageToAll(COLOR_LIGHTRED, string); } } else { SendClientMessage(playerid, COLOR_GRAD2, " Niste autorizirani za koristenje ove komande !"); } } return 1; }
public OnPlayerEnterRaceCheckpoint(playerid) { if (IsPlayerInCheckpoint(playerid)) { if(Status[playerid] == 1) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1707.7430,-2301.0586,44.7366, -1687.8019,-2110.9001,37.9219, 10); Status[playerid] = 2; } if(Status[playerid] == 2) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1687.8019,-2110.9001,37.9219, -1938.1582,-2082.5066,64.6393, 10); Status[playerid] = 3; } if(Status[playerid] == 3) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1938.1582,-2082.5066,64.6393, -1910.4208,-1933.2887,82.1451, 10); //so it looks down Status[playerid] = 4; } if(Status[playerid] == 4) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1910.4208,-1933.2887,82.1451, -1649.9202,-1901.3309,90.0945, 10); //so it looks down Status[playerid] = 5; } if(Status[playerid] == 5) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1649.9202,-1901.3309,90.0945, -1504.0736,-1789.0613,53.7451, 10); //so it looks down Status[playerid] = 6; } if(Status[playerid] == 6) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1504.0736,-1789.0613,53.7451, -1385.3934,-2037.6733,2.8500, 10); //so it looks down Status[playerid] = 7; } if(Status[playerid] == 7) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1385.3934,-2037.6733,2.8500, -1339.0548,-2178.6096,21.0252, 10); //so it looks down Status[playerid] = 8; } if(Status[playerid] == 8) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1339.0548,-2178.6096,21.0252, -1546.3350,-2154.8752,7.9989, 10); //so it looks down Status[playerid] = 9; } if(Status[playerid] == 9) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1546.3350,-2154.8752,7.9989, -1676.7329,-2241.9336,35.1836, 10); //so it looks down Status[playerid] = 10; } if(Status[playerid] == 10) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -1676.7329,-2241.9336,35.1836, -1908.9034,-2427.6821,30.8202, 10); //so it looks down Status[playerid] = 11; } if(Status[playerid] == 11) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 1, -1908.9034,-2427.6821,30.8202, -1908.9034,-2427.6821,30.8202, 10); //so it looks down Status[playerid] = 12; } if(Status[playerid] == 12) { new string[128]; new name[MAX_PLAYER_NAME]; DisablePlayerRaceCheckpoint(playerid); Status[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "ATV Race : %s je upravo zavrsio ATV Race. ", name); SendClientMessageToAll(COLOR_LIGHTRED, string); } } return 1; }
Originally Posted by MadeMan
Why do you check if (IsPlayerInCheckpoint(playerid)) ? And does you checkpoint disappear when you enter it?
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Originally Posted by MadeMan
I would remove the IsPlayerInCheckpoint, but I'm not sure this will fix it.
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Originally Posted by shithead
Quote:
Can someone give me deam toturial for making races with Race Checkpoints??Thanks... |
Originally Posted by Joe Staff
Also add 'return 1;' at the end of the status switch, this keeps it from going on to the next 'if' statement. Also the 'IsPlayerInCheckpoint' is completely useless in that function, since the only way to call OnPlayerEnterCheckoint is to be in a checkpoint... right?
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