Why FS's - Printable Version
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Why FS's -
gothickidd - 24.07.2009
Why do people use "filter scripts" for all things?
I mean.. If its a small script why not just teach people how to add to the gamemode or something? because isnt the FS just gonna load in the "gamemode" anyway.....?
Re: Why FS's -
Criss_Angel - 24.07.2009
Quote:
Originally Posted by gothickidd
Why do people use "filter scripts" for all things?
I mean.. If its a small script why not just teach people how to add to the gamemode or something? because isnt the FS just gonna load in the "gamemode" anyway.....?
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sigh, If it's a big script then they need to a FS, if it's a small script it does not necceserily need a FS. Unless they prefer it.
Re: Why FS's -
gothickidd - 24.07.2009
I understand with "huge" scripts but ive add a FS with like maybe 10 lines max? im like eh.. Why couldnt you just tell me to add this to my GameMode..
Re: Why FS's -
Weirdosport - 24.07.2009
By having things in separate FS's they can be loaded and unloaded more easily during play.
Re: Why FS's -
luby - 24.07.2009
Im working at plugin system (like FS but dynamic but no limit and easier) and you can ask me 'Why' too. I'm making this because i want to get some additional experience.