Skin and Player spawn help -
Quead - 22.07.2009
Hi, can tell anyone how can put some skin to another spawn and another skin to another spawn
Example: Skin: 2,190 to spawn 0,1360.9634,-921.0798,34.6825,92.8451,0,0,0,0,0,0
and
Skin: 250,120 to spawn 0,1630.5634,-532.0968,63.68325,92.8451,0,0,0,0,0,0
Can tell me anyone? sorry for my bad english
Re: Skin and Player spawn help -
Rocco - 22.07.2009
Код:
AddPlayerClass(2,1360.9634,-921.0798,34.6825,92.8451,0,0,0,0,0,0);
AddPlayerClass(190,1360.9634,-921.0798,34.6825,92.8451,0,0,0,0,0,0);
AddPlayerClass(250,1630.5634,-532.0968,63.68325,92.8451,0,0,0,0,0,0);
AddPlayerClass(120,1630.5634,-532.0968,63.68325,92.8451,0,0,0,0,0,0);
The 0 you got in front of all your codes is the skincode... It says 0 as you might have /save'ed it with CJ...
There you have the playerclasses!, Add them under
public OnGameModeInit()
{
Re: Skin and Player spawn help -
Rocco - 22.07.2009
Let me explain the numbers in it so you understand them all!
AddPlayerClass(120,1630.5634,-532.0968,63.68325,92.8451,0,0,0,0,0,0);
AddPlayerClass = Creates a spawn
( = Opening to the informations about "AddPlayerClass"
120 = Skin ID
1630.5634 = X-Coordinates
-532.0968 = Y-Coordinates
63.68325 = Z-Coordinates
92.8451 = Angle (The way the skin looks at)
0 = First Weapon
0 = First Weapon Ammunation
0 = Second Weapon
0 = Second Weapon Ammunation
0 = Third Weapon
0 = Third Weapon Ammunation
); = Closing the informations about "AddPlayerClass"
Re: Skin and Player spawn help -
Quead - 22.07.2009
thank you so much