random select player = <?> - Printable Version
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random select player = <?> -
hipy - 22.07.2009
Hi, THis sound a bit weird but im trying a system with like
if player == stupid { bla bla explode bla etc }
if player == nice {teleport etc }
So on player connect i want a system that randomy selects or stupid or nice, like player = nice or player = stupid( and that random ( i have more btw, i have also sweet and angry ). How can you do this? or is this not posible?
thanks
Re: random select player = <?> -
M4S7ERMIND - 22.07.2009
the idea totally fails
Re: random select player = <?> -
hipy - 22.07.2009
Quote:
Originally Posted by Μαστερμινδ
the idea totally fails ![cheesy](images/smilies/lol.gif)
|
why? ...
I just want to know how to do it. Why do you cair where for its going to be used?
Re: random select player = <?> -
yezizhu - 22.07.2009
Код:
switch(random(2)){
case 0:{bla}
case 1:{bla}
}
DIY
Re: random select player = <?> -
hipy - 22.07.2009
sombody said
Код:
new iRandomNumber = random(25);
would that ma e irandomnumber = (1 - 25 ) ?
Re: random select player = <?> -
pen_theGun - 22.07.2009
Quote:
Originally Posted by hipy
Код:
new iRandomNumber = random(25);
would that ma e irandomnumber = (1 - 25 ) ?
|
it is numbers (0...24)
Re: random select player = <?> -
pen_theGun - 22.07.2009
pawn Код:
// ++ Top ++
#define MAX_CONDITIONS 4
#define NICE 0
#define STUPID 1
#define SWEET 2
#define ANGRY 3
new condition[MAX_PLAYERS];
// -- Top --
public OnPlayerConnect( playerid )
{
new randnum=random( MAX_CONDITIONS );
condition[playerid]=randnum;
// ++ Example ++
switch( condition[playerid] )
{
case 0: SendClientMessage( playerid, 0x0000FFFF, " ** Nicee **" );
case 1: SendClientMessage( playerid, 0x0000FFFF, " ** Stupid **" );
case 2: SendClientMessage( playerid, 0x0000FFFF, " ** Sweet **" );
case 3: SendClientMessage( playerid, 0x0000FFFF, " ** Angry **" );
}
// -- Example --
}