player vision -
Trooper[Y] - 21.07.2009
I am searching for an include or sth. similiar (Filter, Command, Possibility)
to make the player see NEARLY nothing.
He have to aim very hard, but see himself....
I searched for drunk- & drugsystems,
but its too easy to aim still with it....
And i dont need drunk-animation....
Just that the player IN REAl, which is sitting in front of pc, cant aim very well
Hope someone can give me a tip,
Trooper
Re: player vision -
Snickers - 21.07.2009
You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.
Re: player vision -
Kirkmaster10 - 21.07.2009
Quote:
Originally Posted by sɹǝʞɔıus
You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.
|
The pill only makes the player who picks it up go slow-mo.
Re: player vision -
Grim_ - 21.07.2009
Well, if you want everyone to be like that you could do this:
Make a pill at their position, forcing them to pick it up. (Once they spawn).
Re: player vision -
Snickers - 21.07.2009
Quote:
Originally Posted by ɹǝнтoq‾ʎ
Quote:
Originally Posted by sɹǝʞɔıus
You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.
|
The pill only makes the player who picks it up go slow-mo.
|
Yeah, thats what thought.
I think it's the best thing you can use. You could also try to make something up with a textdraw lol, like making the screen limited for some time.
Re: player vision -
Trooper[Y] - 21.07.2009
Nice Idea, but thats not really what i wanted.
The Player in front of his PC should be limited, but he should be allowed to run away....
/edit:
Im not able to do a big Textdraw all over the screen...
Can you help me ?
Re: player vision -
yezizhu - 21.07.2009
How about this?
If he is trying to aim,he will lose health.
Re: player vision -
Trooper[Y] - 21.07.2009
Uhm....
Could be better
![Wink](images/smilies/wink.png)
Its neither realism, nor do smth. to blind player....
Re: player vision -
Snickers - 21.07.2009
You could try to attach those smoke machine objects to him, so he will just see smoke and alot of lag.
The problem is that everybody will see smoke
![confused](images/smilies/confused.gif)
:P
Re: player vision -
Trooper[Y] - 21.07.2009
Your a genious
There is a function called "SetPlayeObjectPos"
![Wink](images/smilies/wink.png)
I will do some research, but i think this is perfect
/edit:
Do you know the ID of it? :\