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player vision - Printable Version

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player vision - Trooper[Y] - 21.07.2009

I am searching for an include or sth. similiar (Filter, Command, Possibility)
to make the player see NEARLY nothing.
He have to aim very hard, but see himself....

I searched for drunk- & drugsystems,
but its too easy to aim still with it....
And i dont need drunk-animation....

Just that the player IN REAl, which is sitting in front of pc, cant aim very well

Hope someone can give me a tip,
Trooper


Re: player vision - Snickers - 21.07.2009

You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.


Re: player vision - Kirkmaster10 - 21.07.2009

Quote:
Originally Posted by sɹǝʞɔıus
You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.
The pill only makes the player who picks it up go slow-mo.


Re: player vision - Grim_ - 21.07.2009

Well, if you want everyone to be like that you could do this:
Make a pill at their position, forcing them to pick it up. (Once they spawn).


Re: player vision - Snickers - 21.07.2009

Quote:
Originally Posted by ɹǝнтoq‾ʎ
Quote:
Originally Posted by sɹǝʞɔıus
You could use the Adrenaline pill pickup, which makes the character look in slomo. I think other people won't go slomo, so it will be hard to hit someone.
The pill only makes the player who picks it up go slow-mo.
Yeah, thats what thought.

I think it's the best thing you can use. You could also try to make something up with a textdraw lol, like making the screen limited for some time.


Re: player vision - Trooper[Y] - 21.07.2009

Nice Idea, but thats not really what i wanted.
The Player in front of his PC should be limited, but he should be allowed to run away....

/edit:
Im not able to do a big Textdraw all over the screen...
Can you help me ?


Re: player vision - yezizhu - 21.07.2009

How about this?
If he is trying to aim,he will lose health.


Re: player vision - Trooper[Y] - 21.07.2009

Uhm....
Could be better
Its neither realism, nor do smth. to blind player....


Re: player vision - Snickers - 21.07.2009

You could try to attach those smoke machine objects to him, so he will just see smoke and alot of lag.
The problem is that everybody will see smoke :P


Re: player vision - Trooper[Y] - 21.07.2009

Your a genious

There is a function called "SetPlayeObjectPos"
I will do some research, but i think this is perfect

/edit:
Do you know the ID of it? :\