Originally Posted by Weirdosport
When you say drop do you just mean disappear?
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Originally Posted by Annihalation
you'd need to make a timer and every time the timer goes off (timer would be set to 5000 for 5 seconds) you would GivePlayerMoney as -10000
but I dont understand why you would want them to randomly lose 10k dollars every 5 seconds... |
//Top new bool:Set[200]; new Timer[200]; ///OnGameModeInit SetTimer("CheckCash", 2000, true); //somewhere forward CheckCash(); public CheckCash() { for(new i=0; i < GetMaxPlayers(); i++) if(IsPlayerConnected(i) && GetPlayerMoney(i) >= 1000000) { if(!Set[i]) { Set[i] = true; Timer[i] = SetTimerEx("GetCash", 5000, 1, "d", i); } } return 1; } forward GetCash(playerid); public GetCash(playerid) { if(!GetPlayerMoney(playerid)) // if moneys == 0, timer stop { KillTimer(Timer[playerid]); Timer[playerid] = 0; Set[playerid] = false; return 1; } //if(GetPlayerMoney(playerid) < 1000000) Set[playerid] = false; GivePlayerMoney(playerid, -10000); SendClientMessage(playerid, 0xFFFF00AA, "SERVER: You have dropped 10k Please deposit your money"); return 1; }
Originally Posted by Jefff
Maybe something like this?
Код:
//Top new bool:Set[200]; new Timer[200]; ///OnGameModeInit SetTimer("CheckCash", 2000, true); //somewhere forward CheckCash(); public CheckCash() { for(new i=0; i < GetMaxPlayers(); i++) if(IsPlayerConnected(i) && GetPlayerMoney(i) >= 1000000) { if(!Set[i]) { Set[i] = true; Timer[i] = SetTimerEx("GetCash", 5000, 1, "d", i); } } return 1; } forward GetCash(playerid); public GetCash(playerid) { if(!GetPlayerMoney(playerid)) // if moneys == 0, timer stop { KillTimer(Timer[playerid]); Timer[playerid] = 0; Set[playerid] = false; return 1; } //if(GetPlayerMoney(playerid) < 1000000) Set[playerid] = false; GivePlayerMoney(playerid, -10000); SendClientMessage(playerid, 0xFFFF00AA, "SERVER: You have dropped 10k Please deposit your money"); return 1; } |