Onplayerytouchobject - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Onplayerytouchobject (
/showthread.php?tid=87046)
Onplayerytouchobject -
SuperS0nic - 17.07.2009
Is there any possibility to make something like this? When a player touches a object he get something.
iM a bit wasted nmow so im sorry for my spelling '
//Supеers0niic
Re: Onplayerytouchobject -
refshal - 17.07.2009
I don't think so. Because you can't realise when a player touches an object.
Re: Onplayerytouchobject -
Anarkien - 17.07.2009
Must be some sort of an IsPlayerInCheckPoint and make the checkpoint (circle) invisible or something?
At least the only way I can think of.
Re: Onplayerytouchobject -
ғαιιοцт - 17.07.2009
Quote:
Originally Posted by Anarkien
Must be some sort of an IsPlayerInCheckPoint and make the checkpoint (circle) invisible or something?
At least the only way I can think of.
|
if you want sopething like this, you can use PlayerToPoint(); or IsPlayerInArea(); ...
Re: Onplayerytouchobject -
Anarkien - 17.07.2009
Quote:
Originally Posted by °ғαιιοцт°
Quote:
Originally Posted by Anarkien
Must be some sort of an IsPlayerInCheckPoint and make the checkpoint (circle) invisible or something?
At least the only way I can think of.
|
if you want sopething like this, you can use PlayerToPoint(); or IsPlayerInArea(); ...
|
Yeah, of course. Thanks for correcting me.