[Help] Aim - Printable Version
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+---- Thread: [Help] Aim (
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[Help] Aim -
borisblat - 15.07.2009
How can i do that if some player aim on some specific intrior he will get killed?.
example: for not killing in the bank ..
Re: [Help] Aim -
borisblat - 15.07.2009
no one knows?..
sorry for double post it was on 2nd page.
Re: [Help] Aim -
yom - 15.07.2009
AllowInteriorWeapons(false);
Re: [Help] Aim -
borisblat - 15.07.2009
and it gives me what?...
it does that the weapons will not appear in the interiors,
but i want that they will appear, but you will can't aim.
Re: [Help] Aim -
yom - 15.07.2009
Then just set player's health to 0 if he press his Aim key while in an interior.
Re: [Help] Aim -
borisblat - 15.07.2009
and this is my question, how can i do it?..
Re: [Help] Aim -
yom - 15.07.2009
What have you tried? That's as easy as this, basically:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & <aim key here>)
{
if (GetPlayerInterior(playerid)) //any interiors but outside.
{
if (GetPlayerWeapon(playerid)) //any weapons but fists.
{
SetPlayerHealth(playerid, 0.0); //kill
return true;
}
}
}
return false;
}
Re: [Help] Aim -
saiberfun - 15.07.2009
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & /*don't kno what that the tightmousebuttonkey is key is*/)
{
if (GetPlayerInterior(playerid) > 0) //any interiors but outside.
{
if (GetPlayerWeapon(playerid) > 0) //any weapons but fists.
{
SetPlayerHealth(playerid, 0.0); //kill
return true;
}
}
}
return false;
}