[FilterScript] [FS] The LOL Vehicle Script - Printable Version
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+--- Thread: [FilterScript] [FS] The LOL Vehicle Script (
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[FS] The LOL Vehicle Script -
[BLS]Touchdown - 14.07.2009
hey guyz,
I am back with :
The LOL Vehicle Script
1. What does it make?
This script makes your Vehicles LOL, because they are burning, but they don't explode!
They will change the colours rapidly!
Explosions will get Position on Vehicles!
Works with EVERY vehicle!
2. How to install?
1. Copy the Pawn Code from Pastebin.
2. Create a new .pwn file.
3. Erase all code in the new script.
4. Paste the code from Pastebin into the .pwn file.
5. Compile the code.
6. Add the new script to filterscripts line in server.cfg
7. Start server and have FUN!
All Credits to me, crash_trackman!
3. Downloads:
http://pastebin.com/fe8e5a91
Have fun,
crash_trackman
Re: [FS] The LOL Vehicle Script -
MrPanz - 14.07.2009
Could you take some screen shots or show a video?
Re: [FS] The LOL Vehicle Script -
woot - 14.07.2009
I smell lag.
3 x Timers with 100 ms interval
.. + you aren't even using IsPlayerConnected in your loops.
Re: [FS] The LOL Vehicle Script -
MenaceX^ - 14.07.2009
Quote:
Originally Posted by //exora
I smell lag.
3 x Timers with 100 ms interval
.. + you aren't even using IsPlayerConnected in your loops.
|
Since when a not logged player can do something?
Re: [FS] The LOL Vehicle Script -
[BLS]Touchdown - 14.07.2009
New version update!
lower laggs now, link in first post!
Re: [FS] The LOL Vehicle Script -
NeRoSiS - 14.07.2009
Firstly, the loop for vehicles should be set to MAX_VEHICLES? Or somehow count the mamount of vehicles in the script using a variable?
Secondly, 100ms is going to cause a LOT of lag still.
Re: [FS] The LOL Vehicle Script -
Jakku - 14.07.2009
Totally corrupt
Re: [FS] The LOL Vehicle Script -
UsaBoy91 - 14.07.2009
Quote:
Originally Posted by Jakku
Totally corrupt
|
I agree