//=========Interior================= CreateObject(14859,-2664.436,631.685,67.167,0.0,0.0,0.0); CreateObject(2964,-2662.757,633.706,65.161,0.0,0.0,0.0); CreateObject(2969,-2661.795,628.644,65.294,0.0,0.0,0.0); CreateObject(2969,-2661.784,629.081,65.294,0.0,0.0,0.0); CreateObject(2993,-2663.293,628.283,68.212,0.0,30.940,101.413); CreateObject(2998,-2663.202,633.710,66.091,0.0,0.0,0.0); CreateObject(2999,-2661.999,633.451,66.091,0.0,0.0,0.0); CreateObject(2921,-2661.106,628.693,68.515,0.0,-11.173,-12.892); CreateObject(3004,-2662.932,633.198,66.080,0.0,0.0,0.0); CreateObject(3015,-2661.775,628.854,65.505,0.0,0.0,0.0); CreateObject(3065,-2666.985,628.690,65.277,0.0,0.0,0.0); CreateObject(3124,-2662.014,628.262,65.207,0.0,26.643,9.454); CreateObject(1758,-2664.367,628.795,65.163,0.0,0.0,-178.763); CreateObject(1758,-2666.062,629.172,65.163,0.0,0.0,136.650); CreateObject(1814,-2665.560,630.471,65.156,0.0,0.0,-26.643); CreateObject(2344,-2665.519,630.787,65.673,0.0,0.0,136.650); CreateObject(2100,-2661.227,631.464,65.166,0.0,0.0,-90.241); CreateObject(1828,-2664.531,631.816,65.156,0.0,0.0,0.0); CreateObject(2700,-2664.941,634.559,68.537,0.0,0.0,-91.960); CreateObject(2855,-2665.086,630.777,65.663,0.0,0.0,0.0); CreateObject(1736,-2667.350,632.862,68.367,0.0,0.0,90.241); CreateObject(1472,1107.561,-315.255,73.320,0.0,0.0,-178.763);
//===Interior Tele=== if(strcmp(cmd, "/interior" , true) == 0) { if(IsPlayerConnected(playerid)) { SetPlayerPos(playerid, 1107.6245,-316.3203,74.7422); SetPlayerPos(playerid, -2666.9397,632.9147,66.1670); SetPlayerInterior(playerid, 1); } return 1; }
Originally Posted by aaltoal
Nice, but who need this?
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Originally Posted by ♠ FalconX ♠
Ive sen this interior, its just a room, but i like the "UPgrade" you made on it, nice work
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Originally Posted by Sailer
Looks cool, nice work!
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Originally Posted by charles30
How you've map in a interior ? Oo
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