SA-MP Forums Archive
Bank Checkpoint, Checkcoords help. - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Bank Checkpoint, Checkcoords help. (/showthread.php?tid=85810)



Bank Checkpoint, Checkcoords help. - [HT]playstation - 09.07.2009

Hi everybody! This is my first post, cause I have started scripting about 2 weeks ago, and everything went fine cause I've done everything by searching . Now, I have completely made my gamemode, but still I can't get this thing about bank working. Hope you guys would help me, cause I'm dealing with this shit 2-3 days now, searching for banks etc. The prob is that I tried downloading simple banks and I want to replace the red Checkpoint from 24/7 shops to this bank, well, it's in interior ID 0 (normal world) so I think that that's the prob. Here is the pic of interior and the page where I founded it- PIC, URL The cords in that area where I want to place the checkpoint are 2315.3943,-7.8455,26.7422 . Here is the bank FS I have, so I would be very happy if you could help me guys. I forgot where I downloaded it . http://pastebin.com/f34bf637c


Re: Bank Checkpoint, Checkcoords help. - [HT]playstation - 10.07.2009

Nobody knows!? What should I do, lol, I don't think that it's such a huge problem by explaining to me how to move that checkpoint marker to another interior...


Re: Bank Checkpoint, Checkcoords help. - mamorunl - 10.07.2009

are you sure that that bank is in interior 0? and that those coordinates are good? I find it funky if it is in interior 0 and that low Z axis


Re: Bank Checkpoint, Checkcoords help. - [HT]playstation - 10.07.2009

First, thanks god somebody replied actually XD.
Second, Yeah I'm sure it is, because it isn't actually an interior, it's like a place that is surrounded with walls that can't be broken. That also can prove that in SingleP that "Interior" is used when Catalina breaks the blue door and you can see how she is going to "normal world" and you can see that you are in "Palomino Creek" (thats the place where the interior is. The second thing that proves that this aint actually an interior is that When you teleport there, you can see the whole Palomino Creek outside, until the walls don't load (you know what I mean) So actually said in one sentence it aint an interior, its just a normal place surrounded with walls...

EDIT: I have just uploaded the pics which prove what I said, that the interior is in ID0, in normal world...
PIC1
PIC2
PIC3


Re: Bank Checkpoint, Checkcoords help. - mamorunl - 10.07.2009

they are backwards.

isPlayerInArea works like this:

MINX, MINY, MAXX, MAXY
2305.8213,-17.2064,2317.0745,-0.2685

you had:
MAXX, MINY, MINX, MAXY
2317.0745,-17.2064, 2305.8213,-0.2685



Re: Bank Checkpoint, Checkcoords help. - [HT]playstation - 10.07.2009

ah. ok, ill try this now. thx


Re: Bank Checkpoint, Checkcoords help. - [HT]playstation - 10.07.2009

OH MY GOD IT WORKED IT WORKED!!!! THANK YOU SOOOOOOOOO MUCH!!!! I was so stupid, I just thought max then min coords XD... THANK YOU SOOO MUCH!!!