// [NB]90NINE's World Cup GM
#include <a_samp>
#define MAX_SLOTS 13
new LifeUpdateVar[MAX_PLAYERS];
new Float:LifeUpdateAmt[MAX_PLAYERS];
new Current = -1;
new HighestID;
new NickName[MAX_PLAYERS+1];
new Text:pText[MAX_PLAYERS];
new Text:pText1[MAX_PLAYERS];
public OnGameModeInit()
{
CreateGlobalTextdraws();
SetTimer("UpdateVehicleStatus",1000,1);
SetTimer("LifeUpdater",1000,1);
return 1;
}
forward CreateGlobalTextdraws();
CreateGlobalTextdraws()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
pText1[i] = TextDrawCreate(150.0, 370.0,"vehicle info");
TextDrawFont(pText1[i],1);
TextDrawLetterSize(pText1[i],0.2,0.7);
TextDrawColor(pText1[i],0xFFFFFFFF);
TextDrawSetShadow(pText1[i],1);
TextDrawSetOutline(pText1[i],1);
TextDrawBackgroundColor(pText1[i],0x000000FF);
pText[i] = TextDrawCreate(525.0, 390.0,"Life: ");
TextDrawAlignment(pText[i],0);
TextDrawFont(pText[i],3);
TextDrawLetterSize(pText[i],0.50,1.50);
TextDrawSetOutline(pText[i],1);
TextDrawSetShadow(pText[i],1);
TextDrawBackgroundColor(pText[i],0x000000FF);
TextDrawSetProportional(pText[i],1);
TextDrawColor(pText[i], 0xFF804044);
}
return 1;
}
forward OnPlayerHealthChange(playerid,Float:oldhealth,Float:newhealth);
public OnPlayerHealthChange(playerid,Float:oldhealth,Float:newhealth)
{
new string[256];
if(LifeUpdateVar[playerid] > 0)LifeUpdateAmt[playerid]+=(oldhealth - newhealth);
else LifeUpdateAmt[playerid] = oldhealth - newhealth;
LifeUpdateVar[playerid] = 3;
format(string,20,"%.0f DMG",LifeUpdateAmt[playerid]);
TextDrawSetString(pText[playerid],string);
return 1;
}
forward OnPlayerArmourChange(playerid,Float:oldarmour,Float:newarmour);
public OnPlayerArmourChange(playerid,Float:oldarmour,Float:newarmour)
{
new string[256];
if(LifeUpdateVar[playerid] > 0)LifeUpdateAmt[playerid]+=(oldarmour - newarmour);
else LifeUpdateAmt[playerid] = oldarmour - newarmour;
LifeUpdateVar[playerid] = 3;
format(string,20,"%.0f DMG",LifeUpdateAmt[playerid]);
TextDrawSetString(pText[playerid],string);
return 1;
}
forward LifeUpdater();
public LifeUpdater()
{
if(Current == -1)return 1;
for(new i; i < HighestID+1; i++)
{
if(LifeUpdateVar[i] > 0)
{
LifeUpdateVar[i]--;
}
if(LifeUpdateVar[i] == 0)
{
TextDrawSetString(pText[i]," ");
}
}
return 1;
}
forward UpdateVehicleStatus();
public UpdateVehicleStatus()
{
new bool:occu[MAX_VEHICLES];
for(new i = 0; i < 200; i++)
{
if(occu[i] == true)
{
UpdateVehicleOccupants(i);
}
}
}
UpdateVehicleOccupants(vehicleid)
{
new string[256],pGuns[4][60],bool:used[4],nameid[4];
for(new i = 0; i < 4; i++)
{
nameid[i] = MAX_PLAYERS;
}
for(new i = 0; i < HighestID+1; i++)
{
if(IsPlayerInVehicle(i,vehicleid))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
nameid[0] = i;
}
else
{
if(used[1] == false)
{
nameid[1] = i;
used[1] = true;
}
else if(used[2] == false)
{
nameid[2] = i;
used[2] = true;
}
else if(used[3] == false)
{
nameid[3] = i;
used[3] = true;
}
}
}
}
format(string,256,"~r~- ~w~%s ~r~%s ~n~~r~- ~w~%s ~r~%s ~n~~r~- ~w~%s ~r~%s ~n~~r~- ~w~%s ~r~%s",NickName[nameid[0]],pGuns[0],NickName[nameid[1]],pGuns[1],NickName[nameid[2]],pGuns[2],NickName[nameid[3]],pGuns[3]);
for(new i = 0; i < HighestID+1; i++)
{
if(IsPlayerInVehicle(i,vehicleid))
{
TextDrawHideForPlayer(i,pText1[i]);
TextDrawSetString(pText1[i],string);
TextDrawShowForPlayer(i,pText1[i]);
}
}
}
Originally Posted by Nvm
No compile errors, but don't work ingame.
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Originally Posted by Don Correlli
Quote:
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