[Solved]Binding Key's to animations - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: [Solved]Binding Key's to animations (
/showthread.php?tid=84853)
[Solved]Binding Key's to animations -
Buwla - 03.07.2009
How can i bind an animation so if you press both "aim key(not sure whats it called)"+"KEY_crouch" you do an animation?
I have tried this but it dosnt work:
pawn Код:
if ((newkeys==KEY_FIRE && newkeys==KEY_CROUCH))
{
ApplyAnimation(playerid,"FOOD","EAT_burger",3.0,0,0,0,0,0);
}
Not going to use that anim just took an example
It works when i use one key but not when i use two, so i guess the probmen is there.
Re: Binding Key's to animations -
Correlli - 03.07.2009
https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange
https://sampwiki.blast.hk/wiki/GetPlayerKeys
Re: Binding Key's to animations -
Kyle - 03.07.2009
Simple...
Quote:
if (newkeys & KEY_SPRINT || newkeys & KEY_CROUCH)
{
DoSomething(playerid);
}
|
Re: Binding Key's to animations -
Chaprnks - 03.07.2009
Quote:
|
Originally Posted by KyleSmith
Simple...
Quote:
if (newkeys & KEY_SPRINT || newkeys & KEY_CROUCH)
{
DoSomething(playerid);
}
|
|
He wants sprint key and crouch key, not one or the other.
Re: Binding Key's to animations -
Buwla - 03.07.2009
Thanks, it works perfect.
EDIT: It works but you have to press both at the same time, so you can still cbugg without getting the animation if you time it.
Can i change so you cant use crouch while strafing instead?(i didnt find any strafing things on wiki.)
EDIT2: I just removed the "KEY_FIRE" and added
pawn Код:
&& GetPlayerWeapon(playerid) == WEAPON_DEAGLE)