/* SA:MP Object Functions * * © Copyright 2005-2006, SA:MP Team * */ #if defined _objects_included #endinput #endif #define _objects_included #pragma library objects // Objects native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ); native SetObjectPos(objectid, Float:X, Float:Y, Float:Z); native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z); native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ); native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ); native IsValidObject(objectid); native DestroyObject(objectid); native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed); native StopObject(objectid); native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ); native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z); native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z); native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ); native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ); native IsValidPlayerObject(playerid, objectid); native DestroyPlayerObject(playerid, objectid); native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed); native StopPlayerObject(playerid, objectid); native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ); native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ); |
Originally Posted by cοοp
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Originally Posted by ۞●•λвнiиаv•●۞
Swift .. the link you are giving is just the link to the search page and not the search result ....
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Originally Posted by ۞●•λвнiиаv•●۞
Yea... i know that ... Other dont ..lol
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