SA-MP Forums Archive
Is it possible?... - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Is it possible?... (/showthread.php?tid=84635)



Is it possible?... - Ace_Menace - 02.07.2009

So, I started thinking..

There are so many Filterscripts out there, that they replace most components of Gamemodes.

If you played the cards correctly, is it possible to create a gamemode from strictly Filterscripts.

Of course you would have to have an extremely basic GM.

But is it possible to do this with a blank one?


Re: Is it possible?... - refshal - 02.07.2009

You can not create a gamemode without the gamemode functions. But you can add filterscripts to your gamemode.


Re: Is it possible?... - abhinavdabral - 02.07.2009

Why you just thought of that?


Re: Is it possible?... - [HiC]TheKiller - 02.07.2009

It is possible but it would be really pointless .


Re: Is it possible?... - Ace_Menace - 02.07.2009

I was just curious and thought I would get a discussion going about it.

I wonder how something like this would turn out...



Re: Is it possible?... - yezizhu - 03.07.2009

Blank gm is possible, only you need is main{}(but will get 1 warning).
Using OnGameModeInit in fs is allowed and has the same effect.


Re: Is it possible?... - mamorunl - 03.07.2009

or just click 'new' in pawno and run that script.. You just have to set the spawn and the rest you can do through FSs


Re: Is it possible?... - lavamike - 03.07.2009

Yes but some things can only be done via the GameMode


Re: Is it possible?... - mamorunl - 03.07.2009

Agreed, but you have to put those things in the main GM and the rest adjustable through filterscripts