What is faster? - Printable Version
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What is faster? -
Remi-X - 30.06.2009
Hi, i want to know what is faster for my Admin system:
Shall i use stocks, like UserMoney(playerid) wich gets the players money out of his file, or when somebody login, all his stats wil be saved in arrays like 'new UserMoney[MAX_PLAYERS];'?
Re: What is faster? -
James_Alex - 30.06.2009
i think you must use new PlayerMoney[playerid] for example
which is saved in a file, it's a lot better
Re: What is faster? -
Grim_ - 30.06.2009
I don't understand you too well, but you should save all info saving to one enum
pawn Код:
enum Info
{
Money,
AdminLevel,
};
new PlayerInfo[MAX_PLAYERS][Info];
and so on.
Re: What is faster? -
Remi-X - 01.07.2009
So a enum is the most fast?
Re: What is faster? -
Grim_ - 01.07.2009
Quote:
Originally Posted by Remi-X
So a enum is the most fast?
|
To my knowledge, yes.
Re: What is faster? -
Remi-X - 01.07.2009
ok, tnx
Re: What is faster? -
yezizhu - 01.07.2009
That depends on what you need.
If you wanna save admin money when logs out, both using, please.
Else only momory.
File system uses for save/load.
Memory uses for in-game.
Think what you need first, think want is more efficient then.(my programing opinion)
Re: What is faster? -
Remi-X - 01.07.2009
I really don't know what you mean
Re: What is faster? -
yezizhu - 01.07.2009
Script more will get what I mean XD
Re: What is faster? -
Remi-X - 01.07.2009
watefak