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[ALPHA] PAWN wrapped to C++ - Printable Version

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+--- Thread: [ALPHA] PAWN wrapped to C++ (/showthread.php?tid=8439)

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Re: [ALPHA] PAWN wrapped to C++ - James - 12.01.2008

Wow this looks good i will be trying this!


Re: [ALPHA] PAWN wrapped to C++ - jthebeast2007 - 31.01.2008

I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?



Re: [ALPHA] PAWN wrapped to C++ - Truem - 04.02.2008

wow,awsome plug-in!
C++ is a very powerfull language, but is pretty hard to learn, especially if you never programmed.
It will bew very usefull to hard-programmers, I think.


Re: [ALPHA] PAWN wrapped to C++ - Fire_in_the_hole - 06.03.2008

Because I start now to learn c++, can you tell me who to install this (the wrapper), I already have a c++ editor!


Re: [ALPHA] PAWN wrapped to C++ - ZET - 05.04.2008

Quote:
Originally Posted by jthebeast2007
I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?
It tells you that libmysql.dll library is required. Put it into c:\windows\system32


Re: [ALPHA] PAWN wrapped to C++ - jthebeast2007 - 06.04.2008

ok thanks it works now that I did that.


Re: [ALPHA] PAWN wrapped to C++ - roleplayman - 07.05.2008

it doesn't work for me give's me this error

Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:33] 
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33]  Plugin does not conform to architecture.
[22:33]  Failed.
[22:33] Loaded 0 plugins.

[22:33] 
[22:33] Filter Scripts
[22:33] ---------------
[22:33]  Loading filter script 'wrapper.amx'...
[22:33]  Loaded 1 filter scripts.

[22:33] --- Server Shutting Down.



Re: [ALPHA] PAWN wrapped to C++ - Killerkid - 07.05.2008

Quote:
Originally Posted by RolePlayMan
it doesn't work for me give's me this error

Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:33] 
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33] Plugin does not conform to architecture.
[22:33] Failed.
[22:33] Loaded 0 plugins.

[22:33] 
[22:33] Filter Scripts
[22:33] ---------------
[22:33] Loading filter script 'wrapper.amx'...
[22:33] Loaded 1 filter scripts.

[22:33] --- Server Shutting Down.
You need to put .dll/so at end.


Re: [ALPHA] PAWN wrapped to C++ - roleplayman - 07.05.2008

same
Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:39] 
[22:39] Server Plugins
[22:39] --------------
[22:39] Loading plugin: wrapper.dll
[22:39]  Plugin does not conform to architecture.
[22:39]  Failed.
[22:39] Loaded 0 plugins.

[22:39] 
[22:39] Filter Scripts
[22:39] ---------------
[22:39]  Loading filter script 'wrapper.amx'...
[22:39]  Loaded 1 filter scripts.

[22:39] --- Server Shutting Down.



Re: [ALPHA] PAWN wrapped to C++ - XPlatform - 03.01.2009

Do you plan on releasing it?


Re: [ALPHA] PAWN wrapped to C++ - Maggi_12 - 08.12.2009

Thanks for idea, i began to create my own gamemode from 'NULL'. Also my C++ knowledge is wery good...I didnt love poor pawno language when first see it=)) - signed integers, floats, strings...

Also this mod creating method have some advantages as Displaying ParameterInfo, AutoComplete ..etc


Re: [ALPHA] PAWN wrapped to C++ - Maggi_12 - 09.12.2009

Oh... I have 1 question!!:
What about threading
for example: if 100 players in the server enters their vehicles - then OnPlayerEnterVehicle() will be called 100 times!!!


Re: [ALPHA] PAWN wrapped to C++ - Maggi_12 - 19.12.2009

OnPlayerUpdate is very (100k times) faster than on Pawno.. - good for anticheat)))

About threading - there is no threads more than one... Callbacks are send to queue...


Re: [ALPHA] PAWN wrapped to C++ - Gamer_Z - 03.03.2010

does anyone have this source for samp 0.3 or do we have to make it ourselves? :P


Re: [ALPHA] PAWN wrapped to C++ - biltong - 10.03.2010

So would this have any performance yields over pawn? And I mean server- and client-wise.


Re: [ALPHA] PAWN wrapped to C++ - Gamer_Z - 13.03.2010

Quote:
Originally Posted by biltong
So would this have any performance yields over pawn? And I mean server- and client-wise.
sure it would.. the only problem is setting timers.. ;/


Re: [ALPHA] PAWN wrapped to C++ - biltong - 29.04.2010

Ok, please don't rage me or something, I've only just started C++.

How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working


Re: [ALPHA] PAWN wrapped to C++ - Mina - 30.04.2010

Quote:
Originally Posted by biltong
Ok, please don't rage me or something, I've only just started C++.

How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working
I suggest you don't use it if you don't know c++.
Why are you planning to use it ?




Re: [ALPHA] PAWN wrapped to C++ - ihatetn931 - 30.04.2010

I'm curious, Is pawn easier to work with then c++ or is it the other way around?


Re: [ALPHA] PAWN wrapped to C++ - ettans - 30.04.2010

It's easier to write your projects in PAWN than in C++, but C++ is a lot faster.