strtok to dcmd? - Printable Version
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+---- Thread: strtok to dcmd? (
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strtok to dcmd? -
Rhemsis - 28.06.2009
I am trying to add a betting system to Yagu's Race Filterscript. He has written his commands in the dcmd format, which put simply, confuses me. I have written the command in my GM as strtok, hoping that it would identify when a player became a race participant through the filterscript....it did not.
So my question is, could somebody transpose this command below into dcmd format? Or am I asking a ridiculous question that makes absolutely no sense?
Or even, is there a way to link my gamemode and this filterscript through pawno?
pawn Код:
if(strcmp(cmd, "/racers", true) == 0) {
if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
new raceresult =0;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && RaceParticipant[i] >= 1)
{
raceresult ++;
new raceename[30];
GetPlayerName(i,raceename,30);
format(string, sizeof(string), "%s(%d) is scheduled to race, use /betrace (id) (amt) to place a bet on this player",raceename,i,RaceParticipant[i]);
SendClientMessage(playerid, 0x00C7FFAA, string);
}
}
if(raceresult == 0) {
SendClientMessage(playerid, 0x00C7FFAA, "There is no one signed up to race right now.");
}
return 1;
}
Re: strtok to dcmd? -
refshal - 28.06.2009
Why don't you just Compose the Filter Script with your Game Mode?
Re: strtok to dcmd? -
Rhemsis - 28.06.2009
That was kind of my last resort, but the more I look at it the less hard it seems to be. I'll give it a shot, but if anyone else can still answer the above question it will be greatly appreciated.
Re: strtok to dcmd? -
refshal - 28.06.2009
EDIT: Wait. I will Convert your Thing.