How to detect if player Crashed ? - Printable Version
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+---- Thread: How to detect if player Crashed ? (
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How to detect if player Crashed ? -
Zeromanster - 27.06.2009
Hello, I want to return players to their former position after they crashed.
Could you tell me wich functions would get handy in making this ?
I want them to return with exact health, exact weapons and ammo, and position before they crashed.
Thanks
Re: How to detect if player Crashed ? -
dice7 - 27.06.2009
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
switch(reason)
{
case 0: {/*Crashed/Timed - your code here*/ }
case 1: {/*Left the server*/}
case 2: {/*Was kicked*/}
}
Re: How to detect if player Crashed ? -
Andom - 27.06.2009
Quote:
Originally Posted by dice7
pawn Код:
public OnPlayerDisconnect(playerid, reason) { switch(reason) { case 0: {/*Crashed/Timed - your code here*/ } case 1: {/*Left the server*/} case 2: {/*Was kicked*/} }
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Yes but he asked ''before'' crashing, what isn't posible.
Re: How to detect if player Crashed ? -
Zeromanster - 27.06.2009
I don't get it, so like if it's reason 0 then he surely crashed or it's just our assumption ?
Re: How to detect if player Crashed ? -
dice7 - 27.06.2009
He surely crashed. The SA-MP made it that way. You could save all of the players coords and stuff all the time (like in OnPlayerUpdate) in a temp and then on crash save them to a more permanent value. But that would cause lag if there would be 100-200 players on the server
Re: How to detect if player Crashed ? -
Andom - 27.06.2009
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
if(reason == 2)
{
SendClientMessageToAll(COLOR_RED, "Player has crashed!");
}
return 1;
}
But that's almost the same as dice7 did
Re: How to detect if player Crashed ? -
Zeromanster - 27.06.2009
Thank you dice7 and [NL]WackoX
Problem solved...