Player Connect and disconnect - Printable Version
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+---- Thread: Player Connect and disconnect (
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Player Connect and disconnect -
Namaco - 25.06.2009
Hello i need help i use la:rp and i dunnoh when pll connect it dosent show that they do and can skmeone help me to do it that it says Firstname_Lastname Connected To The Server or smth like that?
Thanks anyways
Re: Player Connect and disconnect -
abhinavdabral - 25.06.2009
can you show the code written in OnGameModeInit() .. ?? May be then i can help you..
By the way .. you can check some help here
SA-MP Wiki
Re: Player Connect and disconnect -
Namaco - 25.06.2009
sorry if i didnt understand u but u mean this?
pawn Код:
public OnGameModeInit()
{
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
{
Re: Player Connect and disconnect -
abhinavdabral - 25.06.2009
Oh..sorry I mean .......paste all the code written in OnPlayerConnect .........I said OnGameModeInit by mistake in my last post..
Thank You
-Abhinav
Re: Player Connect and disconnect -
Namaco - 25.06.2009
pawn Код:
public OnPlayerConnect(playerid)
{
new plname[MAX_PLAYER_NAME];
GetPlayerName(playerid, plname, sizeof(plname));
if(Security != 0)
{
Re: Player Connect and disconnect -
dice7 - 25.06.2009
pawn Код:
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s has joined the server", name);
SendClientMessageToAll(0xAAAAAAAA, string);
}
public OnPlayerDisconnect(playerid, reason)
{
new pName[MAX_PLAYER_NAME];
new string[56];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 0: format(string, sizeof(string), "%s has left the server. |~Crashed~|", pName);
case 1: format(string, sizeof(string), "%s has left the server. |~Leaving~|", pName);
case 2: format(string, sizeof(string), "%s has left the server. |~Kicked / Banned~|", pName);
}
SendClientMessageToAll(0xAAAAAAAA, string);
}
Re: Player Connect and disconnect -
abhinavdabral - 25.06.2009
Copty Dice's code and remove the pre-existing fuction OnPlayerDisconnect, coz it will clash with this one.
Re: Player Connect and disconnect -
Namaco - 25.06.2009
When i did it my pawn crashed when i did complie
Re: Player Connect and disconnect -
dice7 - 25.06.2009
You forgot or have one bracket to much in a public
Re: Player Connect and disconnect -
Namaco - 25.06.2009
nope every thing was ok