Doubt :: Large Scripts - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Doubt :: Large Scripts (
/showthread.php?tid=82747)
Doubt :: Large Scripts -
Vichuzz - 20.06.2009
Hii..
I was planning to integrate some of my FS into the GM. As this makes the GM lil bigger, does this cause any problems to the server? I mean lag/crash or anything like that?
Re: Doubt :: Large Scripts -
Joe Staff - 20.06.2009
You might have conflicting information. PlayerInfo might be a variable on both scripts, and that will cause some pawn compilation issues.
Re: Doubt :: Large Scripts -
Vichuzz - 20.06.2009
Okie..But this doesn't make any lag to server..right?
Re: Doubt :: Large Scripts -
yezizhu - 20.06.2009
use 1 script to store data can avoid the problem,but it has less efficiency.
eg
pawn Код:
//in data script
new playerJob[MAX_PLAYERS];
forward getPlayerJob(playerid);
public getPlayerJob(playerid){
return playerJob[playerid];
}
//
//in another script
stock getPlayerJob(playerid){
return CallRemoteFunction("getPlayerJob","i",playerid);
//
This would give sth. help for your frame.