Any function to fix desync a bit? - Printable Version
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+---- Thread: Any function to fix desync a bit? (
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Any function to fix desync a bit? -
Shellegg - 17.06.2009
Is there any function that fix the desync a bit?
I think i already heard about this and the GF mode have it.
Re: Any function to fix desync a bit? -
Luka P. - 17.06.2009
What you want desync?
Re: Any function to fix desync a bit? -
Shellegg - 17.06.2009
fix the desync.
I want a server "more synchronizided"
Re: Any function to fix desync a bit? -
Luka P. - 17.06.2009
I think that isn`t possible
Re: Any function to fix desync a bit? -
yezizhu - 18.06.2009
To call your players to a net bar,than create a LAN server,play it,almost no lag.
It's too hard?Yes,but far easier than finding/using function to.
Just a joke^^
Re: Any function to fix desync a bit? -
HuRRiCaNe - 18.06.2009
YES , it is possible to fix when u are dsync :P you have to use
a command like spawnplayer something like that i dont remember :P
Re: Any function to fix desync a bit? -
Tenshi - 18.06.2009
Quote:
Originally Posted by BiG_Sm0k3
YES , it is possible to fix when u are dsync :P you have to use
a command like spawnplayer something like that i dont remember :P
|
Код:
// by: Tenshi @ http://samp.truceco.com ;D
if (strcmp(cmd, "/sync", true) == 0) // your code might look different from here... just make the changes.
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,0xD8F6F6FF,"Vehicle Conflict: You must first exit Vehicle first to use this command.");
return 1;
}
new Float:X,Float:Y,Float:Z,Float:A;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,A);
SpawnPlayer(playerid);
SetPlayerPos(playerid,X,Y,Z);
SetPlayerFacingAngle(playerid,A);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); // sound...oooo...pretty...
SendClientMessage(playerid,0xD8F6F6FF,"You've Sync'd");
return 1;
}