if(strcmp(cmd, "/gang", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(gTeam[playerid] == GANGTEAM)
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not a gangmember.");
return 1;
}
if (gTeam[playerid] == GANGTEAM)
{
if (PlayerToPoint(3, playerid,x,y,z)
{
gTeam[playerid] = GANGTEAM;
SetPlayerToTeamColor(playerid);
format(string, sizeof(string), "* %s Puts his guns back in the base.", sendername);
SetPlayerWeapons(playerid);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not at a gangbase.");
return 1;
}
}
if (gTeam[playerid] == GANGTEAM)
{
if (PlayerToPoint(3, playerid,x,y,z)
{
gTeam[playerid] = GANGTEAM;
SetPlayerToTeamColor(playerid);
{
format(string, sizeof(string), "* Gangleader %s Takes some guns out of the base", sendername);
}
else
{
format(string, sizeof(string), "* Gangmember %s Takes some guns out of the base.", sendername);
}
SetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,28,999999);//uzi
GivePlayerWeapon(playerid,26,999999);//sawnoff
GivePlayerWeapon(playerid,24,999999);//deagle
GivePlayerWeapon(playerid,31,999999);//m4
GivePlayerWeapon(playerid,34,999999);//sniper
GivePlayerWeapon(playerid,4,1);//knife
SetPlayerHealth(playerid, 100.0);
SetPlayerArmour(playerid, 100.0);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not in the gangbase.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not part of any gang.");
return 1;
}
return 1;
}
|
Originally Posted by [ToX
Justice ]
Umm, is it possible to put new graffiti tags on the walls? And writing anything else than the usual grafities of SA? |
public ShowStats(playerid,targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new atext[20];
if(PlayerInfo[targetid][pSex] == 1) { atext = "Male"; }
else if(PlayerInfo[targetid][pSex] == 2) { atext = "Female"; }
new otext[20];
if(PlayerInfo[targetid][pOrigin] == 1) { otext = "USA"; }
else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Europe"; }
else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Asia"; }
else if(PlayerInfo[targetid][pOrigin] == 4) { otext = "Africa"; }
new ttext[20];
if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Medic"; }
else if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Civilian"; }
else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1) { ttext = "Police Department"; }
else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2) { ttext = "FBI Agent"; }
else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3) { ttext = "National Guard"; }
else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Fireman/Paramedic"; }
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5) { ttext = "Sureсos"; }
else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6) { ttext = "Norteсos"; }
else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7) { ttext = "Government"; }
else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8) { ttext = "Hitman"; }
else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9) { ttext = "News Reporter"; }
else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10) { ttext = "Taxi Driver"; }
else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11) { ttext = "School Instructor"; }
else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12) { ttext = "Crips"; }
else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13) { ttext = "Bloods"; }
else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14) { ttext = "Latin Kings"; }
new dtext[20];
if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
else { dtext = "None"; }
new ftext[30];
if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)
{ ftext = "Los Angeles Police Department"; }
else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
{ ftext = "Firemen/Paramedics"; }
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
{ ftext = "Sureсos"; }
else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
{ ftext = "Norteсos"; }
else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
{ ftext = "License Faction"; }
else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12)
{ ftext = "Crips"; }
else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13)
{ ftext = "Bloods"; }
else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14)
{ ftext = "Latin Kings"; }
else
{ ftext = "None"; }
new f2text[20];
if(PlayerInfo[targetid][pFMember] < 255) { f2text = FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]; }
else { f2text = "None"; }
new rtext[64];