SA-MP Forums Archive
Any function to "lock" the camera and ****** effects for all? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Any function to "lock" the camera and ****** effects for all? (/showthread.php?tid=82058)



Any function to "lock" the camera and ****** effects for all? - Shellegg - 15.06.2009

Is there any funtion to only the user who use a camera ou termic ******s beign affected by the effect of it?

A kinda wierd question but you all understand..

So is there any?

Thank you
Shellegg


Re: Any function to "lock" the camera and ****** effects for all? - samgreen - 15.06.2009

Quote:
Originally Posted by Shellegg
Is there any funtion to only the user who use a camera ou termic ******s beign affected by the effect of it?

A kinda wierd question but you all understand..

So is there any?

Thank you
Shellegg
Did you even proof read what you wrote? I can't even begin to piece together coherent logic from this.


Re: Any function to "lock" the camera and ****** effects for all? - BMUK - 15.06.2009

Surely you understood what he meant, sam

Shellegg: Try this:

The imagery effects from these weapons will show for all players. Put SetDisabledWeapons(43,44,45); in OnGameModeInit() / OnFilterScriptInit() to stop this problem occurring

https://sampwiki.blast.hk/wiki/Weapons


Re: Any function to "lock" the camera and ****** effects for all? - Shellegg - 15.06.2009

Thank you very much.

@Sam i highly suggest you to read once 1 more time my sentence because in my point of view like i said, everyone understand the meaning of it.