No components -
potato - 14.06.2009
Hi!
I addedd this to OnVehicleSpawn:
Код:
if(vehicleid == needsmods0) {
AddVehicleComponent(vehicleid, 1029);
AddVehicleComponent(vehicleid, 1169);
AddVehicleComponent(vehicleid, 1140);
AddVehicleComponent(vehicleid, 1033);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1031);
AddVehicleComponent(vehicleid, 1080);
AddVehicleComponent(vehicleid, 1086);
AddVehicleComponent(vehicleid, 1087);
AddVehicleComponent(vehicleid, 1010);
}
And this in gamemodeinit:
needsmods0 = AddStaticVehicle(560,-1686.8374,1036.6555,17.2915,89.4750,0,0);
But when I go check if the car has mods... there are no mods for the car!
Why's that?
Oh and what does this mean?
new somearray[999] = {-1, ...};
The syntax...
Re: No components -
yezizhu - 14.06.2009
SetTimerEx
Re: No components -
potato - 14.06.2009
Hmm, well ok, that will include adding the component even if it exists.
But maybe could start the timer OnVehicleDeath!
Does SetVehicleToRespawn(vehicleid); cycle include the OnVehicleDeath callback?
Re: No components -
Abernethy - 14.06.2009
Use it this way.
pawn Код:
#include <a_samp>
forward Modcar();
new needsmods0;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Vehicle Modding by Abernethy");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Vehicle Modding by Abernethy");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
needsmods0 = AddStaticVehicle(560,-1686.8374,1036.6555,17.2915,89.4750,0,0);
Modcar();
return 1;
}
public OnGameModeExit()
{
return 1;
}
public Modcar()
{
AddVehicleComponent(needsmods0, 1029);
AddVehicleComponent(needsmods0, 1169);
AddVehicleComponent(needsmods0, 1140);
AddVehicleComponent(needsmods0, 1033);
AddVehicleComponent(needsmods0, 1138);
AddVehicleComponent(needsmods0, 1031);
AddVehicleComponent(needsmods0, 1080);
AddVehicleComponent(needsmods0, 1086);
AddVehicleComponent(needsmods0, 1087);
AddVehicleComponent(needsmods0, 1010);
SetVehicleNumberPlate(needsmods0,"Abrnethy");
return 1;
}
I compiled it, & it works fine.

Enjoy.
Re: No components -
potato - 14.06.2009
There is a bit of a problem with that.
I could use that way, but if the car dies, it won't have the mods after respawn.
Also I found that if the component is set OnGamemodeInit then afte gmx this will crash everyone's game.
I took the advice from yezizhu and used SetTimerEx.
SetTimerEx("SetComponents",13000,0,"x",needsmods0) ; //in OnGamemodeInit
And to make sure the car has mods after death:
if(vehicleid == needsmods0) {
SetTimerEx("SetComponents",3000,0,"x",vehicleid); //in OnVehicleSpawn
}
It seems that AddVehicleComponent doesn't work on the exact the same time when OnVehicleSpawn is executed.
But thanks anyway!