SA-MP Forums Archive
Sa-mp Crash when Die! - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Sa-mp Crash when Die! (/showthread.php?tid=81284)



Sa-mp Crash when Die! - nielsbon1 - 09.06.2009

Hey i got my own server,

And i have a crash bug if i kill som1 or do /kill the sa-mp crash!
can som1 give me please help!


Re: Sa-mp Crash when Die! - Correlli - 09.06.2009

No one can help you unless you show us your code at OnPlayerDeath which may be causing this crash.


Re: Sa-mp Crash when Die! - Burridge - 09.06.2009

It can be caused by too many "Unstreamed" Objects, if you have alot of objects, stream them, also lets see your "onplayerdeath".


Re: Sa-mp Crash when Die! - BP13 - 09.06.2009

its possible you don't have a object streamer and when you die it goes over the 150 or 250 object limit (I forget the limit)

EDIT:This post should be before that one ^ I pressed post 1 second too late. So this relates to the post above


Re: Sa-mp Crash when Die! - Burridge - 09.06.2009

Quote:
Originally Posted by [SU
BP13 ]
EDIT:This post should be before that one ^ I pressed post 1 second too late. So this relates to the post above
I'm just too awesomely quick at typing :P


Re: Sa-mp Crash when Die! - nielsbon1 - 09.06.2009

So i have to dowload a object streamer have som1 a good link ??
Here is my OnPlayerDeath code:



public OnPlayerDeath(playerid, killerid, reason)
{
new string[256];

if(GetPlayerMoney(playerid) >= 4000)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
CreatePickup(1212, 3,X,Y-1,Z);
CreatePickup(1212, 3,X,Y+1,Z);
CreatePickup(1212, 3,X-1,Y,Z);
CreatePickup(1212, 3,X+1,Y,Z);
}
if(OnDelMission[playerid] == 1337)
{
SendClientMessage(playerid,COLOR_ERROR,"Delivery Mission Cancelled. You died!");
OnDelMission[playerid] =0;
}
if(DeliveringCash[playerid] == 1337)
{
SendClientMessage(playerid,COLOR_ERROR,"Delivery Mission Cancelled. You died!");
DeliveringCash[playerid] =0;
}

new msg[128];
new playername[32];
new killername[32];
GetPlayerName(playerid,playername,32);
if ((reason == 255) || (killerid == 255))
{
format(msg, sizeof(msg), "[Death] \2;%s(%i)\2; killed himself.", playername,playerid);
goto snd;
}
else
{
GetPlayerName(killerid,killername,32);
format(msg, sizeof(msg), "[Death] \2;%s(%i)\2; was killed by \2;%s(%i)\2;. (2%s)", playername,playerid, killername,killerid, aWeaponNames[reason]);
}
snd:
printf("msg: %s\n", msg);
ircSay(EchoConnection, EchoChan, msg);


InShamal[playerid] = 0;
TextDrawHideForPlayer(playerid,txtTypeSkill);
SetPlayerVirtualWorld(playerid,0);
GotCopBriberecently[playerid] =0;
OldCash[playerid] =0;
ResetPlayerWeapons(playerid);
PlayerDrugs[playerid] =0;
HasDrugBag[playerid] =0;
HasCried[playerid] =0;
HasC4[playerid] =0;
HasWallet[playerid] =0;
BankRobInsurance[playerid] =0;
Salmonella[playerid] =0;
Chlamydia[playerid] =0;
IsSpawned[playerid] =0;
playerondrugs[playerid] =0;
playertookdrugs[playerid] =0;
HasLawEnforcementRadio[playerid] =0;
LawEnforcementRadio[playerid] =0;
Jailed[playerid] = 0;
JailTime[playerid] =0;
InAlcatraz[playerid] =0;
EscapedConvict[playerid] =0;
cuffed[playerid] =0;
cannotescapejail[playerid] =0;
Wantsfood[playerid] =0;
VisitReq[playerid] =0;
VisitReqExpires[playerid] =0;
wantsheal[playerid] =0;
triedtoescaperecent[playerid] =0;
InBank[playerid] =0;
InDerby[playerid] =0;
Tazed[playerid] =0;
InAdminHQ[playerid] =0;
drunkplayer[playerid] =0;
lastcardrove[playerid] =999;
PlantingC4[playerid] =0;
RobbedCaligs[playerid] =0;
GunDeliveryLevel[playerid] =0;
GunsDeliveryTime[playerid] =0;
DeliveringGuns[playerid] =0;

if(AdminKilled[playerid] == 1 || KilledHimself[playerid] == 1)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,16);
AdminKilled[playerid] =0;
KilledHimself[playerid] =0;
SetPlayerColor(playerid,COLOR_DEADCONNECT);
SetPlayerWantedLevel(playerid,0);
return 1;
}
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason );
SetPlayerColor(playerid,COLOR_DEADCONNECT);
SetPlayerWantedLevel(playerid,0);
return 1;
}

if(GetDistanceBetweenPlayers(playerid,killerid) > 200)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,53);
SetPlayerWantedLevel(playerid,0);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
return 1;
}
if(InAdminMode[killerid] == 1337)
{
SendDeathMessage(killerid,playerid,reason);
//new killername[24];
new killedname[24];
GetPlayerName(killerid, killername, 24);
GetPlayerName(playerid, killedname, 24);
SetPlayerWantedLevel(playerid,0);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
format(string, sizeof(string),"You have killed %s(%d) while you are in Admin Mode",killedname,playerid);
SendClientMessage(killerid,0xFF7F50AA,string);
format(string, sizeof(string),"Server Admin %s(%d) has killed %s(%d) While in Admin Mode",killername,killerid,killedname,playerid);
printf("%s",string);
ircSay(EchoConnection, EchoChan,string);
return 1;
}
if(gTeam[killerid] == TEAM_HITMAN && HasHitOnHim[playerid] >=1)
{
new victim[30];
new killer[30];
GetPlayerName(playerid,victim, 30);
GetPlayerName(killerid, killer, 30);
new plwl = GetPlayerWantedLevel(killerid);
new pcol = GetPlayerColor(killerid);
SetPlayerWantedLevel(killerid,plwl +10);
plwl = GetPlayerWantedLevel(killerid);
format(string, sizeof(string), "%s(%d) Has been killed by hitman %s(%d) for a hit contract",victim,playerid,killer,killerid);
SendClientMessageToAll(0xB22222AA,string);
SendClientMessage(killerid, 0xA9A9A9AA, "|_Crime Commited_|");
format(string, sizeof(string), "(MURDER) Wanted Level %d",plwl);
SendClientMessage(killerid,pcol,string);
format(string, sizeof(string), "You have killed %s(%d) for a hit contract. You receive a $5000 bonus",victim,playerid);
SendClientMessage(killerid,pcol,string);
GivePlayerMoney(killerid,5000);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Killed For A Hit Contract_|");
format(string, sizeof(string), "Hitman %s(%d) Has killed you for a Hit Contract. Be careful who you make enemys in the future",killer,killerid);
SendClientMessage(playerid,0x00C7FFAA,string);
HasHitOnHim[playerid] =0;
commitedcrimerecently[killerid] +=360;
SendDeathMessage(killerid,playerid,reason);
SetPlayerWantedLevel(playerid,0);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore +1);
for(new i=0;i<MAX_PLAYERS;i++)
{
new current_zone;
current_zone = player_zone[killerid];
if(LawEnforcementRadio[i] == 1) {
format(string, sizeof(string), "DISPATCH: (CONTRACTED MURDER) %s(%d) Has murdered %s(%d) Location: %s",killer,killerid,victim,playerid,zones[current_zone][zone_name]);
SendClientMessage(i, COLOR_ROYALBLUE, string);
}
}
return 1;
}

if(Jailed[killerid] == 1) {
SendDeathMessage(killerid,playerid,reason);
}


if(gTeam[killerid] >=3 && Jailed[killerid] == 0) {
new victim[24];
new killer[24];
GetPlayerName(playerid,victim, 24);
GetPlayerName(killerid, killer, 24);
new plwl = GetPlayerWantedLevel(killerid);
new pcol = GetPlayerColor(killerid);
SetPlayerWantedLevel(killerid,plwl +10);
plwl = GetPlayerWantedLevel(killerid);
SendClientMessage(killerid, 0xA9A9A9AA, "|_Crime Commited_|");
format(string, sizeof(string), "(MURDER) Wanted Level %d",plwl);
SendClientMessage(killerid,pcol,string);
commitedcrimerecently[killerid] +=360;
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
for(new i=0;i<MAX_PLAYERS;i++)
{
new current_zone;
current_zone = player_zone[killerid];
if(LawEnforcementRadio[i] == 1) {
format(string, sizeof(string), "DISPATCH: (MURDER) %s(%d) Has murdered %s(%d) Location: %s",killer,killerid,victim,playerid,zones[current_zone][zone_name]);
SendClientMessage(i, COLOR_ROYALBLUE, string);
}
}
return 1;
}

if(gTeam[killerid] <=2 && gTeam[playerid] <=2 && IsSpawned[killerid] == 1 && Jailed[killerid] == 0) {
teamkiller[killerid] +=1;
if(teamkiller[killerid] >=3) {
new str[100];
GetPlayerName(killerid, str, 24);
format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Team Kills (TeamKiller)", str,killerid);
SendClientMessageToAll(0xFF7F50AA, str);
ircSay(EchoConnection, EchoChan, str);
printf("%s", str);
SetPlayerInterior(killerid,10);
SetPlayerPos(killerid,219.6257,111.2549,999.0156);
SetPlayerFacingAngle(killerid,2.2339);
SetCameraBehindPlayer(killerid);
teamkiller[killerid] =0;
Kicking[killerid] =1;
SetTimer("KickPlayer",700,0);
return 1;
}
SendClientMessage(killerid,COLOR_RED, "TEAM KILL - Do not kill other Law Enforcement agents (Blue/Purple)");
SendClientMessage(killerid,COLOR_RED, "If you continue to kill other Law Enforcement agents you will be kicked/banned");
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore -1);
return 1;
}

if(gTeam[killerid] <=2 && gTeam[playerid] >= 3 && IsSpawned[killerid] == 1 && Jailed[killerid] == 0)
{
new plwl = GetPlayerWantedLevel(playerid);
if(plwl == 0) {
innocentkiller[killerid] +=1;
if(innocentkiller[killerid] >=3) {
new str[100];
GetPlayerName(killerid, str, 24);
format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Innocent Kills", str,killerid);
SendClientMessageToAll(0xFF7F50AA, str);
ircSay(EchoConnection, EchoChan, str);
printf("%s", str);
SetPlayerInterior(killerid,10);
SetPlayerPos(killerid,219.6257,111.2549,999.0156);
SetPlayerFacingAngle(killerid,2.2339);
SetCameraBehindPlayer(killerid);
innocentkiller[killerid] =0;
Kicking[killerid] =1;
SetTimer("KickPlayer",700,0);
return 1;
}
SendClientMessage(killerid,COLOR_RED, "INNOCENT KILL - Do not kill innocent civilians (White)");
SendClientMessage(killerid,COLOR_RED, "If you continue to kill innocent players you will be kicked/banned");
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore -1);
}
else
if(plwl >=1 && plwl <=3) {
lowwantedkiller[killerid] +=1;
if(lowwantedkiller[killerid] >=3) {
new str[100];
GetPlayerName(killerid, str, 24);
format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Low Wanted Kills", str,killerid);
SendClientMessageToAll(0xFF7F50AA, str);
ircSay(EchoConnection, EchoChan, str);
printf("%s", str);
SetPlayerInterior(killerid,10);
SetPlayerPos(killerid,219.6257,111.2549,999.0156);
SetPlayerFacingAngle(killerid,2.2339);
SetCameraBehindPlayer(killerid);
lowwantedkiller[killerid] =0;
Kicking[killerid] =1;
SetTimer("KickPlayer",700,0);
return 1;
}

SendClientMessage(killerid,COLOR_RED, "LOW WANTED KILL - Do not kill low wanted players (Yellow)");
SendClientMessage(killerid,COLOR_RED, "Use /fine (id) to issue a fine to low wanted suspects (Yellow)");
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore -1);

}
else
if(plwl >=4 && plwl <=9) {
new killer[24];
new victim[24];
GetPlayerName(playerid,victim,24);
GetPlayerName(killerid, killer, 24);
format(string, sizeof(string), "Officer %s(%d) has taken suspect %s(%d) down using deadly force",killer,killerid,victim,playerid);
SendClientMessageToAll(0x00C7FFAA, string);
ircSay(EchoConnection, EchoChan, string);
printf("%s", string);
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
}
else
if(plwl >=10) {
new killer[24];
new victim[24];
GetPlayerName(playerid,victim,24);
GetPlayerName(killerid, killer, 24);
format(string, sizeof(string), "Officer %s(%d) has taken Most Wanted suspect %s(%d) down using deadly force",killer,killerid,victim,playerid);
SendClientMessageToAll(0x00C7FFAA, string);
ircSay(EchoConnection, EchoChan, string);
printf("%s", string);
if(gTeam[killerid] == TEAM_ARMY) {
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore +1);
SendClientMessage(killerid,0xA9A9A9AA, "|_Suspect Take Down_|");
format(string, sizeof(string), "You have taken Most Wanted suspect %s(%d) down. You receive a $3500 bonus",victim,playerid);
SendClientMessage(killerid,0x00C7FFAA, string);
GivePlayerMoney(killerid,3500);
}
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
}
}


HasHitOnHim[playerid] =0;
SetPlayerWantedLevel(playerid,0);

return 1;
}




public OnVehicleSpawn(vehicleid)
{
tCount[vehicleid] = false;
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
if (GetVehicleModel(vehicleid) == shamal && ShamalExists(vehicleid))
{
CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
sExplode[vehicleid] = SetTimerEx("ExplodeShamal", 700, 1, "d", vehicleid);
tCount[vehicleid] = true;
}

if(BoughtCars[vehicleid] == 999)
{
DestroyVehicle(vehicleid);
}
SandInEngine[vehicleid] =0;

return 1;
}


Re: Sa-mp Crash when Die! - BP13 - 09.06.2009

Search Object Streamer


Re: Sa-mp Crash when Die! - Burridge - 09.06.2009

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
  new string[256];
   
  if(GetPlayerMoney(playerid) >= 4000)
	{
	new Float:X,Float:Y,Float:Z;
	GetPlayerPos(playerid,X,Y,Z);
  CreatePickup(1212, 3,X,Y-1,Z);
  CreatePickup(1212, 3,X,Y+1,Z);
  CreatePickup(1212, 3,X-1,Y,Z);
  CreatePickup(1212, 3,X+1,Y,Z);
  }
  if(OnDelMission[playerid] == 1337)
	{
	SendClientMessage(playerid,COLOR_ERROR,"Delivery Mission Cancelled. You died!");
	OnDelMission[playerid] =0;
	}
	if(DeliveringCash[playerid] == 1337)
	{
	SendClientMessage(playerid,COLOR_ERROR,"Delivery Mission Cancelled. You died!");
	DeliveringCash[playerid] =0;
	}
	
  new msg[128];
	new playername[32];
	new killername[32];
	GetPlayerName(playerid,playername,32);
	if ((reason == 255) || (killerid == 255))
	{
	  format(msg, sizeof(msg), "[Death] \2;%s(%i)\2; killed himself.", playername,playerid);
	  goto snd;
	}
	else
	{
	  GetPlayerName(killerid,killername,32);
	  format(msg, sizeof(msg), "[Death] \2;%s(%i)\2; was killed by \2;%s(%i)\2;. (2%s)", playername,playerid, killername,killerid, aWeaponNames[reason]);
  }
	snd:
	printf("msg: %s\n", msg);
	ircSay(EchoConnection, EchoChan, msg);


  InShamal[playerid] = 0;
	TextDrawHideForPlayer(playerid,txtTypeSkill);
	SetPlayerVirtualWorld(playerid,0);
	GotCopBriberecently[playerid] =0;
	OldCash[playerid] =0;
  ResetPlayerWeapons(playerid);
  PlayerDrugs[playerid] =0;
  HasDrugBag[playerid] =0;
  HasCried[playerid] =0;
  HasC4[playerid] =0;
  HasWallet[playerid] =0;
  BankRobInsurance[playerid] =0;
  Salmonella[playerid] =0;
  Chlamydia[playerid] =0;
  IsSpawned[playerid] =0;
  playerondrugs[playerid] =0;
  playertookdrugs[playerid] =0;
  HasLawEnforcementRadio[playerid] =0;
	LawEnforcementRadio[playerid] =0;
  Jailed[playerid] = 0;
  JailTime[playerid] =0;
  InAlcatraz[playerid] =0;
  EscapedConvict[playerid] =0;
  cuffed[playerid] =0;
  cannotescapejail[playerid] =0;
  Wantsfood[playerid] =0;
	VisitReq[playerid] =0;
  VisitReqExpires[playerid] =0;
  wantsheal[playerid] =0;
  triedtoescaperecent[playerid] =0;
  InBank[playerid] =0;
  InDerby[playerid] =0;
  Tazed[playerid] =0;
  InAdminHQ[playerid] =0;
  drunkplayer[playerid] =0;
  lastcardrove[playerid] =999;
  PlantingC4[playerid] =0;
  RobbedCaligs[playerid] =0;
  GunDeliveryLevel[playerid] =0;
  GunsDeliveryTime[playerid] =0;
	DeliveringGuns[playerid] =0;
	
	if(AdminKilled[playerid] == 1 || KilledHimself[playerid] == 1)
	{
	SendDeathMessage(INVALID_PLAYER_ID,playerid,16);
	AdminKilled[playerid] =0;
	KilledHimself[playerid] =0;
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	SetPlayerWantedLevel(playerid,0);
	return 1;
}
  if(killerid == INVALID_PLAYER_ID)
	{
	SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	SetPlayerWantedLevel(playerid,0);
  return 1;
}

  if(GetDistanceBetweenPlayers(playerid,killerid) > 200)
	{
	SendDeathMessage(INVALID_PLAYER_ID,playerid,53);
	SetPlayerWantedLevel(playerid,0);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
  return 1;
}
  if(InAdminMode[killerid] == 1337)
	{
  SendDeathMessage(killerid,playerid,reason);
  //new killername[24];
  new killedname[24];
  GetPlayerName(killerid, killername, 24);
  GetPlayerName(playerid, killedname, 24);
  SetPlayerWantedLevel(playerid,0);
  SetPlayerColor(playerid,COLOR_DEADCONNECT);
  format(string, sizeof(string),"You have killed %s(%d) while you are in Admin Mode",killedname,playerid);
	SendClientMessage(killerid,0xFF7F50AA,string);
  format(string, sizeof(string),"Server Admin %s(%d) has killed %s(%d) While in Admin Mode",killername,killerid,killedname,playerid);
  printf("%s",string);
  ircSay(EchoConnection, EchoChan,string);
	return 1;
}
  if(gTeam[killerid] == TEAM_HITMAN && HasHitOnHim[playerid] >=1)
	{
	new victim[30];
  new killer[30];
  GetPlayerName(playerid,victim, 30);
	GetPlayerName(killerid, killer, 30);
	new plwl = GetPlayerWantedLevel(killerid);
	new pcol = GetPlayerColor(killerid);
  SetPlayerWantedLevel(killerid,plwl +10);
  plwl = GetPlayerWantedLevel(killerid);
  format(string, sizeof(string), "%s(%d) Has been killed by hitman %s(%d) for a hit contract",victim,playerid,killer,killerid);
	SendClientMessageToAll(0xB22222AA,string);
	SendClientMessage(killerid, 0xA9A9A9AA, "|_Crime Commited_|");
	format(string, sizeof(string), "(MURDER) Wanted Level %d",plwl);
	SendClientMessage(killerid,pcol,string);
	format(string, sizeof(string), "You have killed %s(%d) for a hit contract. You receive a $5000 bonus",victim,playerid);
	SendClientMessage(killerid,pcol,string);
	GivePlayerMoney(killerid,5000);
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Killed For A Hit Contract_|");
	format(string, sizeof(string), "Hitman %s(%d) Has killed you for a Hit Contract. Be careful who you make enemys in the future",killer,killerid);
	SendClientMessage(playerid,0x00C7FFAA,string);
	HasHitOnHim[playerid] =0;
	commitedcrimerecently[killerid] +=360;
	SendDeathMessage(killerid,playerid,reason);
	SetPlayerWantedLevel(playerid,0);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	oscore = GetPlayerScore(killerid);
  SetPlayerScore(killerid, oscore +1);
	for(new i=0;i<MAX_PLAYERS;i++)
	{
	new current_zone;
  current_zone = player_zone[killerid];
  if(LawEnforcementRadio[i] == 1) {
  format(string, sizeof(string), "DISPATCH: (CONTRACTED MURDER) %s(%d) Has murdered %s(%d) Location: %s",killer,killerid,victim,playerid,zones[current_zone][zone_name]);
	SendClientMessage(i, COLOR_ROYALBLUE, string);
	}
	}
	return 1;
}

  if(Jailed[killerid] == 1) {
	SendDeathMessage(killerid,playerid,reason);
	}


	if(gTeam[killerid] >=3 && Jailed[killerid] == 0) {
	new victim[24];
  new killer[24];
  GetPlayerName(playerid,victim, 24);
	GetPlayerName(killerid, killer, 24);
	new plwl = GetPlayerWantedLevel(killerid);
	new pcol = GetPlayerColor(killerid);
  SetPlayerWantedLevel(killerid,plwl +10);
  plwl = GetPlayerWantedLevel(killerid);
  SendClientMessage(killerid, 0xA9A9A9AA, "|_Crime Commited_|");
	format(string, sizeof(string), "(MURDER) Wanted Level %d",plwl);
	SendClientMessage(killerid,pcol,string);
	commitedcrimerecently[killerid] +=360;
	SendDeathMessage(killerid,playerid,reason);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	for(new i=0;i<MAX_PLAYERS;i++)
	{
	new current_zone;
  current_zone = player_zone[killerid];
  if(LawEnforcementRadio[i] == 1) {
  format(string, sizeof(string), "DISPATCH: (MURDER) %s(%d) Has murdered %s(%d) Location: %s",killer,killerid,victim,playerid,zones[current_zone][zone_name]);
	SendClientMessage(i, COLOR_ROYALBLUE, string);
	}
	}
	return 1;
}

	if(gTeam[killerid] <=2 && gTeam[playerid] <=2 && IsSpawned[killerid] == 1 && Jailed[killerid] == 0) {
	teamkiller[killerid] +=1;
	if(teamkiller[killerid] >=3) {
	new str[100];
  GetPlayerName(killerid, str, 24);
	format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Team Kills (TeamKiller)", str,killerid);
	SendClientMessageToAll(0xFF7F50AA, str);
	ircSay(EchoConnection, EchoChan, str);
	printf("%s", str);
	SetPlayerInterior(killerid,10);
	SetPlayerPos(killerid,219.6257,111.2549,999.0156);
	SetPlayerFacingAngle(killerid,2.2339);
	SetCameraBehindPlayer(killerid);
	teamkiller[killerid] =0;
	Kicking[killerid] =1;
	SetTimer("KickPlayer",700,0);
	return 1;
}
	SendClientMessage(killerid,COLOR_RED, "TEAM KILL - Do not kill other Law Enforcement agents (Blue/Purple)");
	SendClientMessage(killerid,COLOR_RED, "If you continue to kill other Law Enforcement agents you will be kicked/banned");
	SendDeathMessage(killerid,playerid,reason);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	oscore = GetPlayerScore(killerid);
  SetPlayerScore(killerid, oscore -1);
  return 1;
}

  if(gTeam[killerid] <=2 && gTeam[playerid] >= 3 && IsSpawned[killerid] == 1 && Jailed[killerid] == 0)
	{
	new plwl = GetPlayerWantedLevel(playerid);
	if(plwl == 0) {
	innocentkiller[killerid] +=1;
  if(innocentkiller[killerid] >=3) {
	new str[100];
  GetPlayerName(killerid, str, 24);
	format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Innocent Kills", str,killerid);
	SendClientMessageToAll(0xFF7F50AA, str);
	ircSay(EchoConnection, EchoChan, str);
	printf("%s", str);
	SetPlayerInterior(killerid,10);
	SetPlayerPos(killerid,219.6257,111.2549,999.0156);
	SetPlayerFacingAngle(killerid,2.2339);
	SetCameraBehindPlayer(killerid);
	innocentkiller[killerid] =0;
	Kicking[killerid] =1;
	SetTimer("KickPlayer",700,0);
	return 1;
}
	SendClientMessage(killerid,COLOR_RED, "INNOCENT KILL - Do not kill innocent civilians (White)");
	SendClientMessage(killerid,COLOR_RED, "If you continue to kill innocent players you will be kicked/banned");
	SendDeathMessage(killerid,playerid,reason);
	SetPlayerColor(playerid,COLOR_DEADCONNECT);
	oscore = GetPlayerScore(killerid);
  SetPlayerScore(killerid, oscore -1);
  }
  else
  if(plwl >=1 && plwl <=3) {
  lowwantedkiller[killerid] +=1;
  if(lowwantedkiller[killerid] >=3) {
	new str[100];
  GetPlayerName(killerid, str, 24);
	format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Low Wanted Kills", str,killerid);
	SendClientMessageToAll(0xFF7F50AA, str);
	ircSay(EchoConnection, EchoChan, str);
	printf("%s", str);
	SetPlayerInterior(killerid,10);
	SetPlayerPos(killerid,219.6257,111.2549,999.0156);
	SetPlayerFacingAngle(killerid,2.2339);
	SetCameraBehindPlayer(killerid);
	lowwantedkiller[killerid] =0;
	Kicking[killerid] =1;
	SetTimer("KickPlayer",700,0);
	return 1;
}

  SendClientMessage(killerid,COLOR_RED, "LOW WANTED KILL - Do not kill low wanted players (Yellow)");
  SendClientMessage(killerid,COLOR_RED, "Use /fine (id) to issue a fine to low wanted suspects (Yellow)");
  SendDeathMessage(killerid,playerid,reason);
  SetPlayerColor(playerid,COLOR_DEADCONNECT);
  oscore = GetPlayerScore(killerid);
  SetPlayerScore(killerid, oscore -1);

	}
  else
  if(plwl >=4 && plwl <=9) {
  new killer[24];
  new victim[24];
  GetPlayerName(playerid,victim,24);
	GetPlayerName(killerid, killer, 24);
	format(string, sizeof(string), "Officer %s(%d) has taken suspect %s(%d) down using deadly force",killer,killerid,victim,playerid);
  SendClientMessageToAll(0x00C7FFAA, string);
  ircSay(EchoConnection, EchoChan, string);
  printf("%s", string);
  SendDeathMessage(killerid,playerid,reason);
  SetPlayerColor(playerid,COLOR_DEADCONNECT);
  }
  else
  if(plwl >=10) {
  new killer[24];
  new victim[24];
  GetPlayerName(playerid,victim,24);
	GetPlayerName(killerid, killer, 24);
	format(string, sizeof(string), "Officer %s(%d) has taken Most Wanted suspect %s(%d) down using deadly force",killer,killerid,victim,playerid);
  SendClientMessageToAll(0x00C7FFAA, string);
  ircSay(EchoConnection, EchoChan, string);
  printf("%s", string);
  if(gTeam[killerid] == TEAM_ARMY) {
  oscore = GetPlayerScore(killerid);
  SetPlayerScore(killerid, oscore +1);
  SendClientMessage(killerid,0xA9A9A9AA, "|_Suspect Take Down_|");
  format(string, sizeof(string), "You have taken Most Wanted suspect %s(%d) down. You receive a $3500 bonus",victim,playerid);
  SendClientMessage(killerid,0x00C7FFAA, string);
  GivePlayerMoney(killerid,3500);
  }
  SendDeathMessage(killerid,playerid,reason);
  SetPlayerColor(playerid,COLOR_DEADCONNECT);
	}
	}


  HasHitOnHim[playerid] =0;
  SetPlayerWantedLevel(playerid,0);

 	return 1;
}




public OnVehicleSpawn(vehicleid)
{
  tCount[vehicleid] = false;
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
  if (GetVehicleModel(vehicleid) == shamal && ShamalExists(vehicleid))
	{
		CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
		sExplode[vehicleid] = SetTimerEx("ExplodeShamal", 700, 1, "d", vehicleid);
		tCount[vehicleid] = true;
	}

	if(BoughtCars[vehicleid] == 999)
	{
	DestroyVehicle(vehicleid);
	}
  SandInEngine[vehicleid] =0;

	return 1;
}
Putting it in the code tags makes life easyer, and easyer too see :P

I must say, that's a mighty big death code ^^


Re: Sa-mp Crash when Die! - nielsbon1 - 09.06.2009

I have installed MildoStream and still is the problem there


Re: Sa-mp Crash when Die! - nielsbon1 - 09.06.2009

The bug is not on my gamemode so it's have to bee with the object howmay object stand in my game how can i see that?